Yeah, I know it was not fair of me...
It's just my nature to be harsh against shortcomings (even my own). I am silently aware that the developers themselves are not to blame as individuals, but rather that the whole studio overall is at fault. I should be clear at the fact that my anger against companies such as Blizzard, EA, Activision, Ubisoft and Telltale are directed at the company as a whole and never the individuals. Telltale is not solely at fault in my eyes, other companies are just a bad if not even worse (glares at Blizzard). But since Telltale was brought up, I pointed my disappointment at them since.
Sadly, I don't see how Telltale successfully revived and modernized a dead genre of gaming. Instead they killed the genre. For me, I only saw other companies being encouraged (which they are too blame for as well) follow the same "successes" of Telltale... Which I saw as a downward spiral of video games. However, that is my experience from recent years. When the game genre including titles such as Monkey Island and Myst died out it was a loss for the industry. And Telltale did a superb job in breathing live life into the genre with their prior hits.
I always want to find the best in what developer studios can do... And sadly that does not always happen. Recently A Hat in Time had received a DLC that had me pulling my hair out. The base game is absolutely wonderful that anyone should play being a fan of games such as Banjo-Kazooie. However the DLC caters to a specific hard-core audience so badly that it corrupts the flow of the original base game. And no matter how much I love the base game, I can not stand for that. Perhaps it is going to be fixed, perhaps the base game will be stained forever.
I mostly become disappointed in developer studios because I used to care about them, a prime example being Blizzard, to suddenly try so hard to not encourage you as a customer to support them any longer. Telltale was one of the studios too. I really loved the first The Walking Dead, Tales from the Borderlands and The Wolf Among us. Sam and Max were just great. But they could not get me to care about them any longer after that anymore.
I don't want to cast judgement on the individuals, but rather studios as a whole. If Telltale disbands and retries to reform itself as a new company as in having a new start, I certainly encourage that. Perhaps I just miss the days of old, when games truly were games. When microtransactions, axed content, unoriginal design, DLC (not expansions, I love those), massively reskin content, fetch quests and hand-holding were not a part of the industry. Thus resulting in me to be quite harsh and unfair whenever it happens.
I was not aware things were going so bad for them. It is a real shame, and indeed no company should suffer like this, especially the individuals among them. But as said, I stopped caring about them so that I no longer was kept updated with them, even if they had issues. The news they were stopping, while not quite unexpected, was still a sudden announcement. But I still stand by my view that if a company can not live up to our expectations then customers should not support them thus causing bankruptcy. I don't imply anything personal with it, it is just the way how our wallets speak.
It's just my nature to be harsh against shortcomings (even my own). I am silently aware that the developers themselves are not to blame as individuals, but rather that the whole studio overall is at fault. I should be clear at the fact that my anger against companies such as Blizzard, EA, Activision, Ubisoft and Telltale are directed at the company as a whole and never the individuals. Telltale is not solely at fault in my eyes, other companies are just a bad if not even worse (glares at Blizzard). But since Telltale was brought up, I pointed my disappointment at them since.
(09-22-2018, 08:41 PM)MayImilae Wrote: Telltale successfully revived and modernized a dead genre of video games
Sadly, I don't see how Telltale successfully revived and modernized a dead genre of gaming. Instead they killed the genre. For me, I only saw other companies being encouraged (which they are too blame for as well) follow the same "successes" of Telltale... Which I saw as a downward spiral of video games. However, that is my experience from recent years. When the game genre including titles such as Monkey Island and Myst died out it was a loss for the industry. And Telltale did a superb job in breathing live life into the genre with their prior hits.
I always want to find the best in what developer studios can do... And sadly that does not always happen. Recently A Hat in Time had received a DLC that had me pulling my hair out. The base game is absolutely wonderful that anyone should play being a fan of games such as Banjo-Kazooie. However the DLC caters to a specific hard-core audience so badly that it corrupts the flow of the original base game. And no matter how much I love the base game, I can not stand for that. Perhaps it is going to be fixed, perhaps the base game will be stained forever.
I mostly become disappointed in developer studios because I used to care about them, a prime example being Blizzard, to suddenly try so hard to not encourage you as a customer to support them any longer. Telltale was one of the studios too. I really loved the first The Walking Dead, Tales from the Borderlands and The Wolf Among us. Sam and Max were just great. But they could not get me to care about them any longer after that anymore.
I don't want to cast judgement on the individuals, but rather studios as a whole. If Telltale disbands and retries to reform itself as a new company as in having a new start, I certainly encourage that. Perhaps I just miss the days of old, when games truly were games. When microtransactions, axed content, unoriginal design, DLC (not expansions, I love those), massively reskin content, fetch quests and hand-holding were not a part of the industry. Thus resulting in me to be quite harsh and unfair whenever it happens.
(09-22-2018, 08:41 PM)MayImilae Wrote: even as a moron created a horrible working environment and destroyed everything they had worked so hard to build. I was really hoping that since they had finally rid themselves of that jerk, they would be able to recover and become a great studio again, but sadly, they ran out of time. This is a very sad day in video games.
I was not aware things were going so bad for them. It is a real shame, and indeed no company should suffer like this, especially the individuals among them. But as said, I stopped caring about them so that I no longer was kept updated with them, even if they had issues. The news they were stopping, while not quite unexpected, was still a sudden announcement. But I still stand by my view that if a company can not live up to our expectations then customers should not support them thus causing bankruptcy. I don't imply anything personal with it, it is just the way how our wallets speak.