I know this is a little too Dolphin-related for the random thread, but I actually got around to using Dolphin today. I was playing 4-player splitscreen in the PAL version of MarioKart Wii, with basically the default settings, on the OpenGL backend, but with EFBScale forced via ini to 9 for 6x IR. This was in 4.0-5283. After about 4 races (maybe more or less, but it kept happening, and only happened in menus) I'd get a panic handler saying that something had exceeded 2GB, and then several more with some kind of complaint about (probably) illegal memory addresses. Is this a known bug, was I doing something silly, or do I need to collect some proper data for a bug report?
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 48GB
GPU: Radeon 7800 XT
CPU: AMD Ryzen 5900X
RAM: 48GB
GPU: Radeon 7800 XT