lol k
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04-28-2014, 11:20 PM
04-29-2014, 12:20 AM
(This post was last modified: 04-29-2014, 12:29 AM by kinkinkijkin.)
What were we talking about? I feel like we were talking about cats.
EDIT: I have a complaint about dolphin. It's getting faster. Stop making it faster and make it more accurate, guys.
in a perfect world we would all be piles of sand with no ability to form coherent bodies of body
04-29-2014, 02:29 AM
(04-28-2014, 09:34 AM)MaJoR Wrote:RachelB Wrote:Libraries don't make copies of books, they just make copies available to the public. There's nothing stopping you from setting up a video game library. Yeah, honestly i don't see much of a point in having copyrights last longer than like 2 years in most cases. That's generally when most of the money will be made on a work anyway, and it's not like they can't keep selling it out of copyright either. 04-29-2014, 02:49 AM
We don't need to reduce it that much, as the author of a work is still making some money then, and lots of things have a lifetime longer than that - there's a tonne of music which people still buy after it becoming 2 years old, and loads of games older than two years are still around. However, if something's been released, and then its creator decides to stop selling it, copyright isn't helping them any more, but instead restricting the public. A better idea than a fixed period would be something related to availability.
The issues I see with this is that everyone would just stick to 3DS Max 2008 instead of 2014, or Photoshop 6 instead of CS6, but this could be fixed by putting something about it being on a content basis instead of needing to be an exactly identical product. The other issue is that Nintendo could have a stock of a grand total of one N64, and label it as costing $100,000,000,000 to stop people pirating its ROMs, but again, a reasonable pricing exception could be added.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT Quote:The issues I see with this is that everyone would just stick to 3DS Max 2008 instead of 2014, or Photoshop 6 instead of CS6, but this could be fixed by putting something about it being on a content basis instead of needing to be an exactly identical product. The other issue is that Nintendo could have a stock of a grand total of one N64, and label it as costing $100,000,000,000 to stop people pirating its ROMs, but again, a reasonable pricing exception could be added.Why is that an issue? If they can't make a product worth buying, they don't deserve to make money. That's capitalism. 04-29-2014, 04:35 AM
They can easily make a product that's £3000/(single licence) better than nothing, but they can't be expected to make it £3000 better than something which was worth £3000 two years ago, especially if it's going to be free in two more years, as customers would just wait to start things and save lots of money. Within a decade they'd have had to make it so functional and easy to use that it'd have to work by scanning the user's brain, and then generating the exact thing they want, even if they didn't know that was what they wanted. There's no way they could turn a profit if they sunk that much into R+D, so the only possibilities would be to give up, and then not make any improvements, or to continue making a smaller and smaller profit, and then not having an R+D money, so stopping making improvements.
tl;dr: Capitalism is never the best route to getting consumers what they want.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT 04-29-2014, 05:33 AM
Quote:but they can't be expected to make it £3000 better than something which was worth £3000 two years ago, especially if it's going to be free in two more years, as customers would just wait to start things and save lots of money.That's bullshit. Everything is available for free right now. It's not legal, but it's consequence free. And yet, somehow, people still buy shit. Nothing would change. The people who want to pay for things would still pay for them, and the people who don't won't either way. If they can't sell their product for £3000 then they need to lower the price. 04-29-2014, 06:41 AM
Like photoshop, it's priced deliberately so that casual users have to pirate it, and get used to it, and then force people making money (who can then be sued for everything they have) to buy it to avoid retraining people. AutoDesk don't expect home users to pay, they expect Pixar and Disney and Bethesda to pay, and to pay several hundreds of thousands, or even millions at once to get it on a large amount of computers. These customers could lose a massive amount of money if they were caught making things without licensed software, and so always buy it. If they could just stay one release behind, and do it for free, they would, as a lot of large organisations only update every two or three releases as it's expensive. If they did this, they'd be no profit for AutoDesk, so they'd be no Max and no Maya and no AutoCAD, so they'd be no cracked copies with new features for the general populous.
AutoDesk's business model is dependent on piracy, and they know that half (maybe way more) of copies aren't directly profitable, and even give the software absolutely free to students and universities. As things stand, they're effectively making great software, which they expect people like us to have for free. We wouldn't have that if they did things differently. Then again, Blender's a whole lot more how I'd have things in terms of user interface, so my free student licences of 3 versions of Max, and one of AutoCAD are just for when Blender's nif editing scripts screw up, and I need an intermediary.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT 04-30-2014, 01:18 AM
Got a free waterproof Snapdragon 800 phone today thanks to my local delivery service . Obviously , I didn't order it
Laptop: Youtube Channel (Vintage Tech/Watches) :: 04-30-2014, 02:06 AM
Is it legal to keep things mistakenly delivered where you are?
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT |
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