Game maker studio has all the functionality Pro 8 had, but for free. You only need to pay if you want to compile to an APK or iOS app etc.
Also, if you do most of the heavy lifting in GML (the C-based language it provides) the end executables aren't slow.
When you did have to pay for DirectX and realtime image manipulation etc. it was only about £10, which isn't that much, considering it's so easy to learn when you're eight and don't know any real languages and don't have anyone to teach you.
Of course, I wouldn't use it for anything serious, but if I wanted to knock something up quickly, and couldn't be bothered actually writing the game engine I was going to be using, then it'd be my first port of call.
Also, if you do most of the heavy lifting in GML (the C-based language it provides) the end executables aren't slow.
When you did have to pay for DirectX and realtime image manipulation etc. it was only about £10, which isn't that much, considering it's so easy to learn when you're eight and don't know any real languages and don't have anyone to teach you.
Of course, I wouldn't use it for anything serious, but if I wanted to knock something up quickly, and couldn't be bothered actually writing the game engine I was going to be using, then it'd be my first port of call.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X
RAM: 48GB
GPU: Radeon 7800 XT
CPU: AMD Ryzen 5900X
RAM: 48GB
GPU: Radeon 7800 XT