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07-20-2013, 12:03 AM
07-20-2013, 12:34 AM
Gut gemacht herr. You're progressing at an amazing speed neobrain.
What game is that? 07-20-2013, 02:01 AM
I'll let you guys keep guessing :p
Just fixed CLUT lookup and implemented semi-working fast texture storage mode: 07-20-2013, 02:54 AM
(07-19-2013, 11:43 AM)NaturalViolence Wrote: You haven't told us anything about the footage.That is an excellent point sir. This is why I try not to write stuff when I'm tired. Anyway I have loads of gameplay videos from various games (too many to list). If anyone is interested you can check them out when they're uploaded here 07-20-2013, 03:38 AM
(07-19-2013, 02:33 PM)Xtreme2damax Wrote: Purchased vpn access for $6 since I don't currently have the full $207 they want. Works like a charm and smoking fast too. Welcome to my world
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07-20-2013, 05:32 AM
(This post was last modified: 07-20-2013, 05:36 AM by Xtreme2damax.)
(07-20-2013, 03:38 AM)Zee530 Wrote:Heh, I would have expected Verizon to be smarter. Why even suspend someone if it as simple to bypass as using a proxy or VPN service? But I only have twenty five days until they cut the cord completely. But I should be back on without a VPN next month after paying off the back balance. A tiny issue with VPN services is that ingame ping is higher since traffic has to go through the VPN, then to the game server.(07-19-2013, 02:33 PM)Xtreme2damax Wrote: Purchased vpn access for $6 since I don't currently have the full $207 they want. Works like a charm and smoking fast too. I want to believe I am the first to find out how to get around their walled garden suspension crap but I doubt it. I tried to Google about and nothing so maybe everyone is just being quiet so Verizon doesn't figure it out.
My issue with the VPN i use is the proxy servers, if i'm using an app that doesn't support proxy, (e.g Steam) i have to kiss it goodbye.
EDIT: Is it me or has the quote buttons disappeared, o also can't use the quick reply box, i get an code mismatch error or something.
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07-20-2013, 06:24 AM
@Invader
All I see are test videos.... Shonumi Wrote:There's always the argument that it's better than nothing, but why use something that mediocre if it's going to fall that short of expectations. You just answered your own question. Also you don't always know if something better is eventually going to come around. Shonumi Wrote:I never met any one I would define as a hipster who was specifically into "retro" gaming until at least 2008, right after High School and I started going to college. I sure met people who were into emulation and older games (even all the way to systems like the 2600), but I wouldn't have called them hipsters. Your experiences, of course, may vary. Just because they didn't start calling themselves retro gamers yet doesn't mean there weren't any. They had all of the same traits, they just didn't have a universal word for it yet. Shonumi Wrote:You're being way too analytical over what was supposed to be just a side-joke Well how am I supposed to know? It was written in what seems like a very serious manner. Shonumi Wrote:That's missing the point I was raising. It doesn't matter if the end-user knows about it, my comments were aimed at those making emulators (who in turn build people's favorite emulators). Blargg's NTSC filter isn't one of the harder filters you could implement in an emulator, yet it seldom gets used in emulators. They instead rely on ones that just draw black lines every other scanline (the same ones that have been around for quite a while). I've gone through all of my emulators; only SNES9x and Mednafen use Blargg's NTSC filter. The rest draw black lines. I just don't see why programs like Desmume would almost literally give you every major 2D scaling filter, even a custom one like HQ2Xs, but it still uses a shoddy scanline filter. Though, to be fair, I can't imagine a lot of people are demanding to see what their DS games would have looked like on a CRT display. Two things to point out: 1. It's far more important for 2D console emulators than 3D console emulators 2. There are a million different features/filters/enhancements that users want. Emulator devs often don't care enough to implement all of them no matter how easy they may be individually. AnyOldName3 Wrote:PAL has much less colour bleed than NTSC, which is largely because it scans one way, and then the other for the next line. I can't remember how this helps, though. Also, we have a higher resolution, so gaps between pixels were less visible. PAL video does appear a bit sharper due to less color bleed and a higher resolution. That doesn't mean that your CRTs don't have the same issues as ours though. The two issues we were discussing, telecine and phosphor bloom, are both present on NTSC and PAL.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony |
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