What's High School like?
PC Specs
CPU: AMD Ryzen 5 1500X 3.5GHz
GPU: Nvidia GTX 1060 6GB
RAM: 8GB 2400MHz DDR4
OS: Windows 10 64-Bit
CPU: AMD Ryzen 5 1500X 3.5GHz
GPU: Nvidia GTX 1060 6GB
RAM: 8GB 2400MHz DDR4
OS: Windows 10 64-Bit
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07-18-2013, 12:49 PM
What's High School like?
PC Specs
CPU: AMD Ryzen 5 1500X 3.5GHz GPU: Nvidia GTX 1060 6GB RAM: 8GB 2400MHz DDR4 OS: Windows 10 64-Bit 07-18-2013, 02:29 PM
Joke Answer:
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony NaturalViolence Wrote:Hipsters only pay obscene prices for the good ones. If it's not a sony trinitron you're not going to get much for it. One of the defining faults (aside from this glasses and stupid jeans, and the hats too) of a hipster is that he/she is into something without actually knowing why it should be liked, especially when it comes to all things "retro". As long as I say it's good, retro, or hell, even both, I can fool potential buyers. Hipsters aren't known for their breadth of knowledge regarding whatever "retro" fad they're into. Never overestimate a hipster. NaturalViolence Wrote:It's not just the scanlines. It's emulating the phosphor dots (and the space between them). That requires a tremendous resolution to emulate accurately. And the cheap CRT filters I'm talking about do a bad job at emulating phosphor dots and the space between them, again, which brings up the question of why have they been around so long, or rather why are they still being used. I see these getting used a lot as opposed to the good ones (first two from lamedude's link). It's not like Blargg's NTSC filter is some unheard of dark magic; quite the contrary, he's got it well documented and even has workable C or C++ code that (I assume like his Blip Buffer) you could use straightaway in a project, so it doesn't really seem to be matter of effort (unless you have to convert the code to another language). It's like, we have something that's better looking and extremely easy to implement, but people keep using lesser, inadequate CRT filters. And it's been this way for years. Out of all the emulators I have installed that can emulate scanlines or "TV Mode", SNES9x is the only one with Blargg's NTSC filter. 07-18-2013, 03:11 PM
Shonumi Wrote:And the cheap CRT filters I'm talking about do a bad job at emulating phosphor dots and the space between them, again, which brings up the question of why have they been around so long, or rather why are they still being used. You already answered that. Shonumi Wrote:One of the defining faults (aside from this glasses and stupid jeans, and the hats too) of a hipster is that he/she is into something without actually knowing why it should be liked, especially when it comes to all things "retro". Intel Xeon w7-3465X OC | Asus Pro WS W790-E Sage SE | NVIDIA GeForce RTX 4090 FE | 8x16GiB G-Skill Zeta R5 DDR5-6000 | Windows 11 23H2 | (details)
MacBook Pro 14in | M1 Max (32 GPU Cores) | 64GB LPDDR5 6400 | macOS 13
But cheap CRT filters predate so-called "retro" hipsters. In the beginning, it was more or less genuine people who wanted to see games emulated as if they were playing on their old displays or TVs (as NV mentioned). The cheap ones were bad back then and still are now, so I don't know why anyone would use an inferior filter, even before hipsters came onto the scene. If I were into CRT filters back when I first started (2003) I honestly would have just waited until better filters came out (or just played games on my CRT TV if it were that important, since it was in the same room as my computer back then). Hipsters I can understand, but why purists or enthusiasts would bother with some of the lesser CRT filters I've seen is something I just don't get, since they were really far away their intended effects, imo.
07-18-2013, 07:59 PM
(07-18-2013, 12:48 PM)NaturalViolence Wrote:AnyOldName3 Wrote:As someone from a PAL country, we never had to deal with half of this rubbish even on an actual CRT. PAL has much less colour bleed than NTSC, which is largely because it scans one way, and then the other for the next line. I can't remember how this helps, though. Also, we have a higher resolution, so gaps between pixels were less visible.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT 07-19-2013, 08:45 AM
(This post was last modified: 07-19-2013, 08:52 AM by Xtreme2damax.)
So verizon suspended my internet service. Not a really well thought out idea by them considering it only redirects port 80 http traffic to their walled garden page. As I mentioned before I can access secure websites such as this forum, Facebook, Gmail, Outlook mail etc.. basically any website that listens to traffic on another port than port 80. I found an ssl proxy (proxyssl.org) that allows me to bypass their walled garden and access websites normally. I need someone to find me secure ssl proxies I can use until I can pay the bill. Either post here or message them to me. Otherwise I won't be able to acess anything than a few select websites. I tried to reason with Verizon and work out a payment plan but they won't turn me on until I pay the past due balance of $207. They won't turn me back on and accept payments of $35 per week which is all I can afford until I get a check next month and can pay the rest of the back balance.
Edit: A proxy that is safe to use to log into websites and services. Thank you. 07-19-2013, 09:48 AM
CLUT support... been hunting a really weird bug in my Vec2 code to get this working. Reduced it to a simple test case: Code: #include "stdio.h" You'd think this would print "5, 4", right? Well, it doesn't. Unless you enable the WORKAROUND. Can anyone explain it to me? :| 07-19-2013, 10:14 AM
Comment it line by line, as it doesn't look like any code I've ever seen (but I've only worked with TURBOBASIC and unrelated Java), and if you don't notice a problem while doing that, I'll try to trace the algorithm.
OS: Windows 10 64 bit Professional
CPU: AMD Ryzen 5900X RAM: 48GB GPU: Radeon 7800 XT
Actually, I guess I know what's been going on now.
When calling "Vec2 c = b;", c's copy constructor is being called. Without WORKAROUND, this means that b is being treated like a Vec2Ref object. Thus, when c's copy constructor calls its base class's constructor, an implicitly defined copy constructor Vec2Ref(const Vec2Ref&) will be used, which just copies the references. This is absolutely not what I intended, so I'll explicitely delete the copy constructor in Vec2Ref. Or I'll change it to be less dumb. I'm not sure what's better right now, guess I'll get some sleep first :p EDIT: nevermind, I'm not even sure if any of what I just wrote makes any sense.. :/ |
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