Oh yeah, got myself a new monitor 1920x1080 (1080p). Last monitor was only 1280x1024; I'm not used to all of th pixels being there just yet. Games look awesome now. Really need to dump Xenoblad Chronicles next.
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03-17-2013, 02:07 PM
This is why I play video games. Seriously, this describes very accurately how I feel whenever I finish a good game.
OS: Windows 10 Pro 64bit Creators Update
CPU: AMD Phenom II X4 960 @ 3.6 GHz Graphics Card: Nvidia GeForce GTX 960 2GB GDDR5 Motherboard: Gigabyte GA-870A-USB3 AM3+ Revision RAM: HyperX 8GB Dual Channel @ 1600Mhz 03-17-2013, 08:05 PM
Quote: Oh yeah, got myself a new monitor Big Grin 1920x1080 (1080p). Last monitor was only 1280x1024; I'm not used to all of th pixels being there just yet. Games look awesome now.Welcome to HD. Finally. And, how was the transition for you? Surely you can't even imagine to go back to that tiny 1280x1024 resolution of yours now do you? Quote: Really need to dump Xenoblad Chronicles next.W─what? You haven't played Xenoblade Chronicles yet? 03-18-2013, 02:38 AM
@Garteal - Well, I was content with 720p since PS1, N64, and a lot of GC games look sharp at that resolution with MSAA, though most games I played were technically 1280x1024 to get a more accurate aspect ratio.
The truth is, my last display was like my last computer; the folks bought it a long time ago, and when they didn't need it anymore, I just took it. But it's been dying lately. At first it was just one dead red pixel, then a green one appeared. I joked to my sister that the next one would be blue. It was blue, but there was a whole bunch of them, a straight vertical line on the right part of the screen. So, yeah, I needed a new one. It's weird dealing with all of these new pixels. I have a widescreen 1080p LCD monitor downstairs for the family computer, but it's not for gaming. MK Wii fullscreen at 1080p was pretty amazing last night. About Xenoblade (not Xenoblad, lol silly iPod), On the Wii, I played it last year when it came out in the States over here, but I have yet to dump it with CleanRip. I told myself I'd replay the whole game again the following year in full HD. I got the equipment, just need the game. I'm busy with a couple of other games atm, but I'll probably start playing it next week sometime 03-18-2013, 03:01 AM
Garteal Wrote:And, how was the transition for you? Surely you can't even imagine to go back to that tiny 1280x1024 resolution of yours now do you? I sure as hell can. I remember when I made that switch from 1280 x 1024 to 1920 x 1200 back in 2008/2009 I was deeply disappointing for awhile until I got used to it. And I still to this day don't think widescreen displays are universally better. Simply because there is so much fullscreen content still out there and fullscreen content looks so much better on a fullscreen monitor. When you're playing older PC games, emulated games, watching older TV programs, etc. you either have to stretch it or leave it with black bars on the left/right. Both of which are extremely unsightly to me. And I also encountered a number of PC games that despite supporting widescreen rendering either stretched the HUD elements, used a different FOV:Resolution ratio in 16:9 mode and would therefore would look slightly warped to someone who was used to 5:4, or both. Actually I was surprised at how many triple AAA games didn't have proper widescreen support (cropped or incorrect FOV) this generation. So yeah with the exception of very recent content most of my stuff actually looks worse now. It's also worse for reading/programming since you can't have as many lines of text vertically as you could with the same total resolution in a fullscreen aspect ratio and therefore you spend more time scrolling (though this isn't really much of a problem since >1600 x 1200 fullscreen monitors are no longer developed and didn't become affordable in time before the transition to widescreen happened). Of course you can fit more text on one line but rarely are lines of code or text on a forum wide enough to take advantage of this. The upside is of course more tabs open at once and multitasking with a single monitor (2 pages open at once). But I never really felt much of a benefit from this since switching between things is so quick and easy if you know the shortcut key combinations and I can't read more than one page at a time anyways. For movies it's definitely better and for recent games it's definitely better (although I would argue that unless it's a competitive fps it's not that big of a deal) and since it was clear that the industry wasn't going to make higher resolution fullscreen monitors in the future I kind of had no choice. And now we have different content and display AR to deal with so all manner of problems have been introduced in properly converting things into a preferred format (letterbox vs. crop vs. anamorphic, stretch vs. zoom vs. maintain AR/scale). Gah. Am I the only one that thinks that the industry shouldn't have done this? We could have had 2048 x 1536 become standard by now.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 03-18-2013, 03:23 AM
@NV - Glad you voiced out your opinion in widescreen monitors, I thought I was the only one with reservations. I do like widescreens for gaming, and I'm fine with using black bars and such for older games where 1920x1080 looks inappropriate. I don't really have any old PC games (exceptions: Curse of Monkey Island and LEGO Island) but when I went to the store yesterday, it was hard to pick the right one. I'm not a fan of having things stretched too wide (a number of models were 23"+ but still 1080p, that bothers my eyes). I think a couple of them had resolutions of 1600x900, which very much bothered my eyes. I want 1080p content, but I would love to have a monitor that's 5:4 like my old one. I haven't programmed yet on my new monitor, or done any of my other daily tasks aside from browsing. Gaming is incredible thus far, but I'll have to see how the transition goes for everything else. It's a good thing KDE4 scales so well; I do like being able to browse through lots of files now.
03-18-2013, 03:32 AM
(This post was last modified: 03-18-2013, 03:36 AM by Starscream.)
My philosophy is that if you're sitting in front of your computer screen and you have to turn your head to see what's happening on the left or right side of your screen, then your screen is too big for "normal" use. You should never have to turn your head, only your eyes.
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1 CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked) GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1) RAM: Samsung 4GB DDR3-1333 NaturalViolence Wrote:WoTLearn to make paragraphs NaturalViolence. If you're complaining on how recent 'AAA' games don't properly support your 16:9 aspect ratio, it's much worse with 16:10 when you're forced to use a 16:9 aspect ratio. It's not a big deal to me though. I am with you on most of your points though. As for the programming bit. Change your font (you wouldn't believe how much difference a good font makes) and make use of the horizontal space. Why the hell would we want such a weird resolution as the standard? 2560x1600 or 2560x1440 is already here and sounds much better. Starscream Wrote:My philosophy is that if you're sitting in front of your computer screen and you have to turn your head to see what's going happening on the left or right side of your screen, then your screen is too big for "normal" use. You should never have to turn your head, only your eyes.Then you're sitting too close. For multiple screens its inevitable but highly worth it. Eyefinity is amazing. Anti-Ultimate Wrote:vidLol, that's pretty damn accurate. |
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