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Random codes for Gamecube/Wii (was Sonic Heroes request)
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Random codes for Gamecube/Wii (was Sonic Heroes request)
02-15-2016, 03:16 PM (This post was last modified: 12-23-2017, 12:16 PM by retroben.)
#1
retroben Offline
N64 Code Hunter
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Posts: 328
Threads: 21
Joined: Jul 2015
I have this cheat table with many cool codes for the PC version of the game.
I am fed up with my dozens of failed attempts at porting them!!!

Can someone please try to port most of these codes from PC to the Gamecube version?
Mainly the ones with actual names,some of them are nameless experiment codes that I forgot what do.

You can ask what each code's value needs to be,for example,blast away needs to be a single byte 01.
I have the cheat table right here along with some names and common address suffixes...

.zip   Sonic Heroes Table.zip (Size: 3.52 KB / Downloads: 579)

Edit: Gonna start posting occasional codes that I randomly find for various games.
Shield TV Pro (stock/non-rooted OTA 6.3)

Acer Aspire E 15 E5-575G-59EE

CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
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09-02-2016, 08:45 AM (This post was last modified: 09-06-2016, 01:00 PM by retroben.)
#2
retroben Offline
N64 Code Hunter
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Posts: 328
Threads: 21
Joined: Jul 2015
Now that I can do it,I am now going to post them as I get them ported and enhance them with button activators for customizations for stuff such as the animation mod addresses by forcing the captured player action to make anims work,now to start,please excuse my lack of color formatting,as that would be way too time consuming for someone like me with my limited time for laptop access.

Activator values:
0008=^ 0004=v 0002=> 0001=< 0040=L 0020=R 0010=Z 0100=A 0200=B 0400=X 0800=Y 1000=Start

AR: Button Activator (not made by me)
0A29BE26 0000xxxx

Gecko: Button Activator (basic address type change)
2829BE26 0000xxxx

Freeze Elements: (recommended: d-pad directions,maybe combined with L,R,then L+R via 006x for extended options)
Can easily pause then unpause to unfreeze all parts.

Freeze Unknown
009D93C5 000000xx
00=Default
08=Freeze Element

Freeze Players
009D93F5 000000xx
Good for doing matrix stops.
00=Default
08=Freeze Element

Freeze Enemies
009D9425 000000xx
00=Default
08=Freeze Element

Freeze Objects 1
009D9455 000000xx
00=Default
08=Freeze Element
Needs Object 2 for full effect.

Freeze Objects 2
009D9485 000000xx
00=Default
08=Freeze Element
Both object codes required for full effect of freezing springboards and dash panels.

Freeze Lighting
009D94B5 000000xx
00=Default
08=Freeze Element
Useful for lighting mod codes once ported if found.

Freeze Explosions
009D94E5 000000xx
00=Default
08=Freeze Element
Actually freezes area content loading.

Blast Away
0C2AD070 809D9AC0
029D9A2E 00000002
Locks team blast out after first use. : (

Infinite Speed and Invulnerability
0C2AD070 809D9AC0
049D9A30 4FFF4FFF

Effect Status
0C2AD070 809D9AC0
029D9A36 0000xxxx
Lacks visual effects.
0001=Shield
0002=Magnet Shield
0004=Speed Shoes
8000=Invulnerability

Player Type
009DA0E8 000000xx
Complicated to explain the full extent of this code.
00=Sonic
01=Knuckles
02=Tails
04=Jumped Fists
08=Knux Fists
0E=Thundershoot

Character Status Mods:

Espio's CloakIng Effect
009DA160 00000001
Still detected by enemies.
00=Default

Speed Action
049DA1B0 00xx00xx
Other fun values will come in the near future.
00=Idle
26=Trapped (use for animation mods)
29=Fly Formation

Speed Status
029DA1B6 0000xxxx
0000=Air
0001=Ground
0400=Jumping (visual effect shows)

Speed Invincible
009DA1B9 00000009

Speed Inf. Airtime
009DA233 00000000

Speed Animation Mod
009DA36F 000000xx
*for character/s named,null on others
**crashes with others than named
00=Stand
01=Stand
02=Idle 1
03=Idle 2
04-08=Walk/Running
09=Rolling
0A=Curled
0B=Spring
0C,0D=Falling
0E=Landing
0F=Land 2?
10=Landing Run
11,12=Sliding Stop
13=Slide End
14,15=Quick Stop
16,17=Stunned?
18=Laying Stunned
19=Wind
1A-1E=Working anims.
1F,20=Team Blast
21=Pushing Stuff
22=Pulling Stuff
23=Grabbing Stuff
24=Grabbed Stuff
25=Releasing Stuff
26-2A=Fly version of 21-25 anims.
2B=Level Clear 1
2C=Clear Pose 1
2D=Amy Clear?
2E=Level Clear 2
2F=Clear Pose 2
30=Captured
31=Knocked Down
32=Knocked Laying
33=Ledge Stumble
34=On Ledge
35=Stand Ledge
36=Jumping
37=Jumped
38,39=Falling
3A=Amy Run?
3B=Ramp Launched
3C,3D=Fly Holding
3E=Rainbow Ring Trick
3F=Triangle Dive
40-43=Fly Hold Movement
44=Thundershoot
45=Jump Dash
46=Grinding Rail
47=Grind Left
48=Grind Right
49=Fast Grind
4A=FGrind Left
4B=FGrind Right
4C=Grind Speed
4D=Grind Slow
4E=Fly Grind
4F=BFly Grind
4F=Power Grind?
50=Power Grind Fast
51=Flattened
56=Shoulder Ride **Amy,Cream
58=Grip Shoulder **Amy,Cream
59=Idle Shoulder **Amy,Cream
5A=Fly Basic Attack *Fly
5B=Flower Sting **Charmy
5C=Fly Cart,Power Attack
60=Punch **Power,Espio?
61=Hammer Attack **Amy
62=Hammer Attacking **Amy
63=Body Slam **Big,Vector
64=Hammer Tornado,Slam **Amy,Big,Vector
65=Slammed **Big,Vector
66=Hammer Hover *Amy
67=Star Throw **Espio
Some codes will likely crash immediately upon entering the challenge menu,but I found some crash-proofing addresses.

Secure Buttonless Activators: (change 0C on left to 2A? "what is it?" for Gecko version)
For codes like invincibility that are in their respective activator's range of 009Dxxxx position to make them crash-proof in menus and Power/Big usable simultaneously,will get to Big's stats later.

Speed Stats
0C2AD070 809D9AC0
This one loads first.

Fly Stats
0C2AD074 809DA5F0

Power Stats
0C2AD078 809DB220
This one loads third,good for a delay.

Big Cat Stats
0C2AD078 809DB3F0
Same,third loaded as Team Rose.,make sure to use this one exclusively for Big the Cat status codes.

Notice: The GameHacking code processing tool says the Gecko version is 202AD070 for the Speed Stats line,hope its correct and have fun.
Shield TV Pro (stock/non-rooted OTA 6.3)

Acer Aspire E 15 E5-575G-59EE

CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
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12-23-2017, 12:18 PM (This post was last modified: 12-23-2017, 05:01 PM by retroben.)
#3
retroben Offline
N64 Code Hunter
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Posts: 328
Threads: 21
Joined: Jul 2015
Wario World (GWWE01)

Jump Animation Mods
0411B868 388000xx
0411B8D8 388000xx
0411B8F4 388000xx
Moving while jumping uses a different animation.
00-4B=Animations That Work
06=Inflated Wario

After Jump Animation Mod
0411B8B0 388000xx
2F=Default

Standing Animation Mods
04116ADC 388000xx
04116C54 388000xx
First is initial,second is after an idle animation.
00=Right Punch
01=Left Punch
02=Combo Headbutt
03=Looking At That Boss' Eyes
04=Inflating
05=Finishing Inflation
06=Fully Inflated
07=Rising
08=Holding Something
09=Throwing
0A=?
0B=?
0C=Gripping?
0D=Holding Up Something
0E=Holding In Air
0F=Holding
10=Preparing Spin Throw
11=Holding Jump
12-15=Varied Holdings
16=Grabbed Ledge
17=Climbing Up Ledge
18=Climbing Ladder 1
19=Climbing Ladder 2
1A=?
1B=Climbing Up Ledge 2
1C=More Climbing
1D=Climb
1E=Sideways Climb
1F=Side Climb
20=Falling?
21=Falling
22=On Back
23=Getting Up
24=Defeated
25=Laying Defeated
26=Afraid Of Falling Off A Ledge
27=Gripping Something
28-2A?
2B=Climbing A Ball
2C=Hanging On A Ball
2D=Hunched Over
2E=Jumping
2F=In Air
30=In Air
31=Jump Turning Left
32=Jump Turning Right
33=Throwing Something
34=Air Throw
35=?
36=Laughing Visibly
37=Menacing Taunt
38=Body Slam
39=Pushing Object/Wall
3A=Ground Pound?/Dash Jump
3B=Walking
3C=After Ground Pound
3D=Spawning In
3E=Face Planting
3F=Pulling Head Out Of Ground
40=Default
41=Yawning
42=Scratching Butt
43=Dash?
44=Charging
45=?
46=Grabbed
47=?
48=?
49=Different Climbing
4A=More Climb
4B=Slow Walk (also used for inhale)

Walking Animation Mod
04116F88 388000xx
06=Blimp Mode
39=Pushing Nothing
3B=Default
44=Hilarious Charge Walk (rapid footstep sounds)
4B=Casual Stroll

Inhale Animation Mod
0411847C 388000xx
04=Filling Up With Air
05=Filled Up With Air
06=Swollen Inhale (super funny!)
25=Dentist Visit
3B=Pretend Beta Inhale
4B=Default

Charge Animation Mod
04117DCC 388000xx
00=Punch Frenzy
01=Alt Punch Frenzy
06=Rotund Bash
44=Default

Balancing Off A Ledge Animation Mod
041174FC 388000xx
26=Default
36=Nervous Laugh
37=Fearless Pose

A jump in midair code would make jumps funny with the animation mod because he would essentially look like Kirby.
Will edit in more codes instead of always bumping. Edited more in.

Yay! Action mods!

Ground Pound Action Mod
0411BB4C 386000xx
09=Float Around
0A=Sparkle
12=Game Over Death

In Air Action Mod
04117444 386000xx
You can jump cancel for infinite mid-air jumps by punching to regain floating.
09=Float In Air (free movement mode effects)
0B=Default

In Air Floating Animation Mod
0411B0C8 388000xx
06=Flying Blimp
2C=Default
Shield TV Pro (stock/non-rooted OTA 6.3)

Acer Aspire E 15 E5-575G-59EE

CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
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01-27-2018, 06:58 AM
#4
retroben Offline
N64 Code Hunter
****
Posts: 328
Threads: 21
Joined: Jul 2015
Super Mario Sunshine (U) GMSE01

Mario Running Animation Mod
0425CB18 3880xxxx
0002=Falling Onto Ground Laying Down
0029=Butt is on fire
002C=Falling On Face (i'm rea-doy!)
0035=Hangin' Around
003A=Bumpy Ride Butt Sliding
003D=Butt Slide
0048=Alternate Run
004D=Jump Pose
005C=Hanging With One Hoo! Sound
0065=Epic Pose
006B=Holding Something
006C=Pushing Wall (zombie run)
006D=Riding a Blooper?
006F=Somersaults
0079=Mario Death Animation
007A=Spazzy Jolt
007E=Sidle Standing
007F=Sidle Walk
0080=Sidle Run
0088=Literal Faceplant
0089=Sliding On Chest
008F=Squats
0091=More Butt Sliding
0096=Stiffness
0097=Prepared
0098=Ready
00BC=Stopping?
00C0=Mario Faces You
00C3=Standing
00DA=Wiping Face Sweat
00DB=Tightrope Walk
00DC=Tightrope Walking
00DD=Off Balance Tightrope
00E0=Actual Blooper Surfing?
00E7=Struggling Fall (funny walk)
00E8=Silly Pose
00E9=?
00EA=Holding?
00EB=Holding Blooper Boss Tentacle Idly?
00EC=Pulling Back
00ED=Angled Pull Back
00EE=Pulling Tentacle?
00EF=Struggling
00F0=Holding Being Dragged?
00F1=Holding Being Dragged?
00F2=Holding Something?
00F6=Large Right Foot
00F8=Rapid Somersaults
00F9=Grabbing Cage Wall
00FA=Grabbing Cage Wall
00FB=Clinging On Cage
00FC=Sideways Cage Climbing
00FD=Sideways Cage Climbing
00FE=Cage Climbing
00FF=Cage Climbing
0100=Cage Wall Hang
0101=Cage Kick
0102=Cage Ascension
0103=Cage Flip
0104=Blooper Surf
0105=Blooper Surfing
0107=Slow Swim
0108=Swim Idle?
0109=Fast Swimstride (funny!)
010A=Swim?
010B=Swimming
010C=Bizarre Drowning Animation
010D=Twirl
010F=Jump After Dive
0110=Pressing B Idle
0111=? Wobble Walk?
0113=Death Animation
0114=Laughing Piantissimo (shared data)
0115=Swim Down?
0116=Swim Idle
0117=Swim
0118=Swim Forward
0119=Swimstride
011A=Swim
011B=Swim
011C=Swim Up
011D=Weakened
011F=...Forward
0120=Chucked
0122=Entering Bottle
0123=Head In Sand
0125=Waist In Sand
0128=Swim Down?
012B=Drown Animation
012C=Waddling
0132=Literal Sleep Walk
0134=Laying Down
0135=Laying Sleep Walk
0137=Float Above Ground
013C=Silent Rolling
013E=Defeated Shadow Mario
013F=Riding Yoshi
0140=Riding Yoshi
0141=Bouncy Riding Yoshi
0142-0146=Riding Yoshi
0147=Shakey Riding Yoshi
014A=Climbing Tree?
014D=Shine Get!
014E=Low Ride?
014F=Low Ride?
0150=T-Stance

Press B Animation Mod
0423F790 3880xxxx
Animations like first jump can get you stuck.
0114=Laughing Piantissimo
011D=Feel Weak
0122=Enter Bottle
0124=Pulling Head Out OF Sand
0125=Waist In Sand
0129=...what?
012D=Putting On Hat (for real visually)
012E=Exiting Portal
012F=Adjusting Pants
0130=Yawn
0131=Sitting Down
0132=Brief Nap
0135=Laying Asleep
013A=Locked Door
014D=Shine Get!

Sorry for lack of varied animation mods,but at least there's many of the values with only a few missing but many others cause crashes due to incompatibility.

Extra code!

Object Status Behavior Mod
0421B154 3800xxxx
This is where real-time value change access would be extra useful,but different codes with other values can be used if you utilize save-states to refresh the caching.
2100=Crazy (many non-falling objects now fall,making some secret areas funnily unbeatable,enemies linger and goop creatures pop wildly)
21D0=Visible (try throwing and spraying fruit,coins are endlessly collectible and both blue and red coins are safe to recollect infinitely with minor glitches)
21D9=Invisible
Shield TV Pro (stock/non-rooted OTA 6.3)

Acer Aspire E 15 E5-575G-59EE

CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
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06-23-2018, 02:03 PM
#5
retroben Offline
N64 Code Hunter
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Posts: 328
Threads: 21
Joined: Jul 2015
In light of updated builds of Dolphin,here is an example Gecko code of real-time ASM changes working closer to how hardware would (supposedly) act. (I tested on 5.0-8201)

Wario World (GWWE01)

Standing Animation Mod
28406864 00000008
04116adc 38800006
e0000000 00000000
28406864 00000004
04116adc 38800026
e0000000 00000000
Press d-pad up to make him become a blimp and/or press d-pad down to make him have bad balance.

You have to walk and stop to see it when changing the value,or use the inhale move or any other move.
Shield TV Pro (stock/non-rooted OTA 6.3)

Acer Aspire E 15 E5-575G-59EE

CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
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12-03-2018, 01:36 PM
#6
retroben Offline
N64 Code Hunter
****
Posts: 328
Threads: 21
Joined: Jul 2015
Sonic & SEGA All-Stars Racing (R3RE8P)

High Poly Racers
042CB554 48000010
042CB564 38600000
0475A560 00000000
Removes lod of the racers in single and multi player modes. (confirmed fully at least in 1P mode)
Tails in particular looks particularly shiny and has a highly detailed model,especially noticeable on the tail movement animation.

Forgot to show this code off and the 60fps code so more people can try it out.

Also a 60fps code if there isn't already one that works regardless of losing wiimote signal. (if wiimote signal is lost from inactivity,its 30fps until the wiimote is active again)

Sixty Frames In Races
0400b820 38600002
Good luck running the game at full speed with this code active.
Shield TV Pro (stock/non-rooted OTA 6.3)

Acer Aspire E 15 E5-575G-59EE

CPU: i5-6200U 2.3-2.8Ghz _ GPU: Nvidia GeForce 940MX 2GB (GDDR5) VRAM
Hyundai 8GB DDR4 Dual-channel SDRAM _ 1000GB HDD
New; CPU: Intel i9 9900KF_ GPU: Nvidia RTX 2060 Super | ◕‿◕
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08-26-2020, 01:39 PM (This post was last modified: 08-26-2020, 04:22 PM by Shadowthetroublemaker.)
#7
Shadowthetroublemaker Offline
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Posts: 1
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Joined: Aug 2020
Hey i was wondering if there way to fix Amy & Espio animations. When they are performing light dash the game assign the Animation to 3A = running? This also happens when Amy performs Traingle jump. It seems like 3A is used for unassigned actions. I was wondering if there was a way to edit it to fix it or make it use another animation.
[/quote]
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10-08-2020, 08:21 AM
#8
mbc07 Offline
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Forum Rules Wrote:Necroposting: In the "Dolphin Emulator Discussion and Support" and "Dolphin Site" subforums, do not revive a discussion older than 6 months unless your post adds something meaningful or otherwise contributes to the thread. Please create a new thread about your subject instead. Stickied threads and all other subforums are exempt, however, and users can freely post there regardless of how old the topics are.

Closed.
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