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Random codes for Gamecube/Wii (was Sonic Heroes request) - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Game Modifications (https://forums.dolphin-emu.org/Forum-game-modifications) +--- Forum: Cheats, Hacks, & Game Patches (https://forums.dolphin-emu.org/Forum-cheats-hacks-game-patches) +--- Thread: Random codes for Gamecube/Wii (was Sonic Heroes request) (/Thread-random-codes-for-gamecube-wii-was-sonic-heroes-request) |
Random codes for Gamecube/Wii (was Sonic Heroes request) - retroben - 02-15-2016 I have this cheat table with many cool codes for the PC version of the game. I am fed up with my dozens of failed attempts at porting them!!! Can someone please try to port most of these codes from PC to the Gamecube version? Mainly the ones with actual names,some of them are nameless experiment codes that I forgot what do. You can ask what each code's value needs to be,for example,blast away needs to be a single byte 01. I have the cheat table right here along with some names and common address suffixes... [attachment=14389] Edit: Gonna start posting occasional codes that I randomly findĀ for various games. RE: [Code Port Request] Sonic Heroes G9SE8P - retroben - 09-02-2016 Now that I can do it,I am now going to post them as I get them ported and enhance them with button activators for customizations for stuff such as the animation mod addresses by forcing the captured player action to make anims work,now to start,please excuse my lack of color formatting,as that would be way too time consuming for someone like me with my limited time for laptop access. Activator values: 0008=^ 0004=v 0002=> 0001=< 0040=L 0020=R 0010=Z 0100=A 0200=B 0400=X 0800=Y 1000=Start AR: Button Activator (not made by me) 0A29BE26 0000xxxx Gecko: Button Activator (basic address type change) 2829BE26 0000xxxx Freeze Elements: (recommended: d-pad directions,maybe combined with L,R,then L+R via 006x for extended options) Can easily pause then unpause to unfreeze all parts. Freeze Unknown 009D93C5 000000xx 00=Default 08=Freeze Element Freeze Players 009D93F5 000000xx Good for doing matrix stops. 00=Default 08=Freeze Element Freeze Enemies 009D9425 000000xx 00=Default 08=Freeze Element Freeze Objects 1 009D9455 000000xx 00=Default 08=Freeze Element Needs Object 2 for full effect. Freeze Objects 2 009D9485 000000xx 00=Default 08=Freeze Element Both object codes required for full effect of freezing springboards and dash panels. Freeze Lighting 009D94B5 000000xx 00=Default 08=Freeze Element Useful for lighting mod codes once ported if found. Freeze Explosions 009D94E5 000000xx 00=Default 08=Freeze Element Actually freezes area content loading. Blast Away 0C2AD070 809D9AC0 029D9A2E 00000002 Locks team blast out after first use. : ( Infinite Speed and Invulnerability 0C2AD070 809D9AC0 049D9A30 4FFF4FFF Effect Status 0C2AD070 809D9AC0 029D9A36 0000xxxx Lacks visual effects. 0001=Shield 0002=Magnet Shield 0004=Speed Shoes 8000=Invulnerability Player Type 009DA0E8 000000xx Complicated to explain the full extent of this code. 00=Sonic 01=Knuckles 02=Tails 04=Jumped Fists 08=Knux Fists 0E=Thundershoot Character Status Mods: Espio's CloakIng Effect 009DA160 00000001 Still detected by enemies. 00=Default Speed Action 049DA1B0 00xx00xx Other fun values will come in the near future. 00=Idle 26=Trapped (use for animation mods) 29=Fly Formation Speed Status 029DA1B6 0000xxxx 0000=Air 0001=Ground 0400=Jumping (visual effect shows) Speed Invincible 009DA1B9 00000009 Speed Inf. Airtime 009DA233 00000000 Speed Animation Mod 009DA36F 000000xx *for character/s named,null on others **crashes with others than named 00=Stand 01=Stand 02=Idle 1 03=Idle 2 04-08=Walk/Running 09=Rolling 0A=Curled 0B=Spring 0C,0D=Falling 0E=Landing 0F=Land 2? 10=Landing Run 11,12=Sliding Stop 13=Slide End 14,15=Quick Stop 16,17=Stunned? 18=Laying Stunned 19=Wind 1A-1E=Working anims. 1F,20=Team Blast 21=Pushing Stuff 22=Pulling Stuff 23=Grabbing Stuff 24=Grabbed Stuff 25=Releasing Stuff 26-2A=Fly version of 21-25 anims. 2B=Level Clear 1 2C=Clear Pose 1 2D=Amy Clear? 2E=Level Clear 2 2F=Clear Pose 2 30=Captured 31=Knocked Down 32=Knocked Laying 33=Ledge Stumble 34=On Ledge 35=Stand Ledge 36=Jumping 37=Jumped 38,39=Falling 3A=Amy Run? 3B=Ramp Launched 3C,3D=Fly Holding 3E=Rainbow Ring Trick 3F=Triangle Dive 40-43=Fly Hold Movement 44=Thundershoot 45=Jump Dash 46=Grinding Rail 47=Grind Left 48=Grind Right 49=Fast Grind 4A=FGrind Left 4B=FGrind Right 4C=Grind Speed 4D=Grind Slow 4E=Fly Grind 4F=BFly Grind 4F=Power Grind? 50=Power Grind Fast 51=Flattened 56=Shoulder Ride **Amy,Cream 58=Grip Shoulder **Amy,Cream 59=Idle Shoulder **Amy,Cream 5A=Fly Basic Attack *Fly 5B=Flower Sting **Charmy 5C=Fly Cart,Power Attack 60=Punch **Power,Espio? 61=Hammer Attack **Amy 62=Hammer Attacking **Amy 63=Body Slam **Big,Vector 64=Hammer Tornado,Slam **Amy,Big,Vector 65=Slammed **Big,Vector 66=Hammer Hover *Amy 67=Star Throw **Espio Some codes will likely crash immediately upon entering the challenge menu,but I found some crash-proofing addresses. Secure Buttonless Activators: (change 0C on left to 2A? "what is it?" for Gecko version) For codes like invincibility that are in their respective activator's range of 009Dxxxx position to make them crash-proof in menus and Power/Big usable simultaneously,will get to Big's stats later. Speed Stats 0C2AD070 809D9AC0 This one loads first. Fly Stats 0C2AD074 809DA5F0 Power Stats 0C2AD078 809DB220 This one loads third,good for a delay. Big Cat Stats 0C2AD078 809DB3F0 Same,third loaded as Team Rose.,make sure to use this one exclusively for Big the Cat status codes. Notice: The GameHacking code processing tool says the Gecko version is 202AD070 for the Speed Stats line,hope its correct and have fun. RE: Random codes for Gamecube/Wii (was Sonic Heroes request) - retroben - 12-23-2017 Wario World (GWWE01) Jump Animation Mods 0411B868 388000xx 0411B8D8 388000xx 0411B8F4 388000xx Moving while jumping uses a different animation. 00-4B=Animations That Work 06=Inflated Wario After Jump Animation Mod 0411B8B0 388000xx 2F=Default Standing Animation Mods 04116ADC 388000xx 04116C54 388000xx First is initial,second is after an idle animation. 00=Right Punch 01=Left Punch 02=Combo Headbutt 03=Looking At That Boss' Eyes 04=Inflating 05=Finishing Inflation 06=Fully Inflated 07=Rising 08=Holding Something 09=Throwing 0A=? 0B=? 0C=Gripping? 0D=Holding Up Something 0E=Holding In Air 0F=Holding 10=Preparing Spin Throw 11=Holding Jump 12-15=Varied Holdings 16=Grabbed Ledge 17=Climbing Up Ledge 18=Climbing Ladder 1 19=Climbing Ladder 2 1A=? 1B=Climbing Up Ledge 2 1C=More Climbing 1D=Climb 1E=Sideways Climb 1F=Side Climb 20=Falling? 21=Falling 22=On Back 23=Getting Up 24=Defeated 25=Laying Defeated 26=Afraid Of Falling Off A Ledge 27=Gripping Something 28-2A? 2B=Climbing A Ball 2C=Hanging On A Ball 2D=Hunched Over 2E=Jumping 2F=In Air 30=In Air 31=Jump Turning Left 32=Jump Turning Right 33=Throwing Something 34=Air Throw 35=? 36=Laughing Visibly 37=Menacing Taunt 38=Body Slam 39=Pushing Object/Wall 3A=Ground Pound?/Dash Jump 3B=Walking 3C=After Ground Pound 3D=Spawning In 3E=Face Planting 3F=Pulling Head Out Of Ground 40=Default 41=Yawning 42=Scratching Butt 43=Dash? 44=Charging 45=? 46=Grabbed 47=? 48=? 49=Different Climbing 4A=More Climb 4B=Slow Walk (also used for inhale) Walking Animation Mod 04116F88 388000xx 06=Blimp Mode 39=Pushing Nothing 3B=Default 44=Hilarious Charge Walk (rapid footstep sounds) 4B=Casual Stroll Inhale Animation Mod 0411847C 388000xx 04=Filling Up With Air 05=Filled Up With Air 06=Swollen Inhale (super funny!) 25=Dentist Visit 3B=Pretend Beta Inhale 4B=Default Charge Animation Mod 04117DCC 388000xx 00=Punch Frenzy 01=Alt Punch Frenzy 06=Rotund Bash 44=Default Balancing Off A Ledge Animation Mod 041174FC 388000xx 26=Default 36=Nervous Laugh 37=Fearless Pose A jump in midair code would make jumps funny with the animation mod because he would essentially look like Kirby. Will edit in more codes instead of always bumping. Edited more in. Yay! Action mods! Ground Pound Action Mod 0411BB4C 386000xx 09=Float Around 0A=Sparkle 12=Game Over Death In Air Action Mod 04117444 386000xx You can jump cancel for infinite mid-air jumps by punching to regain floating. 09=Float In Air (free movement mode effects) 0B=Default In Air Floating Animation Mod 0411B0C8 388000xx 06=Flying Blimp 2C=Default RE: Random codes for Gamecube/Wii (was Sonic Heroes request) - retroben - 01-27-2018 Super Mario Sunshine (U) GMSE01 Mario Running Animation Mod 0425CB18 3880xxxx 0002=Falling Onto Ground Laying Down 0029=Butt is on fire 002C=Falling On Face (i'm rea-doy!) 0035=Hangin' Around 003A=Bumpy Ride Butt Sliding 003D=Butt Slide 0048=Alternate Run 004D=Jump Pose 005C=Hanging With One Hoo! Sound 0065=Epic Pose 006B=Holding Something 006C=Pushing Wall (zombie run) 006D=Riding a Blooper? 006F=Somersaults 0079=Mario Death Animation 007A=Spazzy Jolt 007E=Sidle Standing 007F=Sidle Walk 0080=Sidle Run 0088=Literal Faceplant 0089=Sliding On Chest 008F=Squats 0091=More Butt Sliding 0096=Stiffness 0097=Prepared 0098=Ready 00BC=Stopping? 00C0=Mario Faces You 00C3=Standing 00DA=Wiping Face Sweat 00DB=Tightrope Walk 00DC=Tightrope Walking 00DD=Off Balance Tightrope 00E0=Actual Blooper Surfing? 00E7=Struggling Fall (funny walk) 00E8=Silly Pose 00E9=? 00EA=Holding? 00EB=Holding Blooper Boss Tentacle Idly? 00EC=Pulling Back 00ED=Angled Pull Back 00EE=Pulling Tentacle? 00EF=Struggling 00F0=Holding Being Dragged? 00F1=Holding Being Dragged? 00F2=Holding Something? 00F6=Large Right Foot 00F8=Rapid Somersaults 00F9=Grabbing Cage Wall 00FA=Grabbing Cage Wall 00FB=Clinging On Cage 00FC=Sideways Cage Climbing 00FD=Sideways Cage Climbing 00FE=Cage Climbing 00FF=Cage Climbing 0100=Cage Wall Hang 0101=Cage Kick 0102=Cage Ascension 0103=Cage Flip 0104=Blooper Surf 0105=Blooper Surfing 0107=Slow Swim 0108=Swim Idle? 0109=Fast Swimstride (funny!) 010A=Swim? 010B=Swimming 010C=Bizarre Drowning Animation 010D=Twirl 010F=Jump After Dive 0110=Pressing B Idle 0111=? Wobble Walk? 0113=Death Animation 0114=Laughing Piantissimo (shared data) 0115=Swim Down? 0116=Swim Idle 0117=Swim 0118=Swim Forward 0119=Swimstride 011A=Swim 011B=Swim 011C=Swim Up 011D=Weakened 011F=...Forward 0120=Chucked 0122=Entering Bottle 0123=Head In Sand 0125=Waist In Sand 0128=Swim Down? 012B=Drown Animation 012C=Waddling 0132=Literal Sleep Walk 0134=Laying Down 0135=Laying Sleep Walk 0137=Float Above Ground 013C=Silent Rolling 013E=Defeated Shadow Mario 013F=Riding Yoshi 0140=Riding Yoshi 0141=Bouncy Riding Yoshi 0142-0146=Riding Yoshi 0147=Shakey Riding Yoshi 014A=Climbing Tree? 014D=Shine Get! 014E=Low Ride? 014F=Low Ride? 0150=T-Stance Press B Animation Mod 0423F790 3880xxxx Animations like first jump can get you stuck. 0114=Laughing Piantissimo 011D=Feel Weak 0122=Enter Bottle 0124=Pulling Head Out OF Sand 0125=Waist In Sand 0129=...what? 012D=Putting On Hat (for real visually) 012E=Exiting Portal 012F=Adjusting Pants 0130=Yawn 0131=Sitting Down 0132=Brief Nap 0135=Laying Asleep 013A=Locked Door 014D=Shine Get! Sorry for lack of varied animation mods,but at least there's many of the values with only a few missing but many others cause crashes due to incompatibility. Extra code! Object Status Behavior Mod 0421B154 3800xxxx This is where real-time value change access would be extra useful,but different codes with other values can be used if you utilize save-states to refresh the caching. 2100=Crazy (many non-falling objects now fall,making some secret areas funnily unbeatable,enemies linger and goop creatures pop wildly) 21D0=Visible (try throwing and spraying fruit,coins are endlessly collectible and both blue and red coins are safe to recollect infinitely with minor glitches) 21D9=Invisible RE: Random codes for Gamecube/Wii (was Sonic Heroes request) - retroben - 06-23-2018 In light of updated builds of Dolphin,here is an example Gecko code of real-time ASM changes working closer to how hardware would (supposedly) act. (I tested on 5.0-8201) Wario World (GWWE01) Standing Animation Mod 28406864 00000008 04116adc 38800006 e0000000 00000000 28406864 00000004 04116adc 38800026 e0000000 00000000 Press d-pad up to make him become a blimp and/or press d-pad down to make him have bad balance. You have to walk and stop to see it when changing the value,or use the inhale move or any other move. RE: Random codes for Gamecube/Wii (was Sonic Heroes request) - retroben - 12-03-2018 Sonic & SEGA All-Stars Racing (R3RE8P) High Poly Racers 042CB554 48000010 042CB564 38600000 0475A560 00000000 Removes lod of the racers in single and multi player modes. (confirmed fully at least in 1P mode) Tails in particular looks particularly shiny and has a highly detailed model,especially noticeable on the tail movement animation. Forgot to show this code off and the 60fps code so more people can try it out. Also a 60fps code if there isn't already one that works regardless of losing wiimote signal. (if wiimote signal is lost from inactivity,its 30fps until the wiimote is active again) Sixty Frames In Races 0400b820 38600002 Good luck running the game at full speed with this code active. RE: Random codes for Gamecube/Wii (was Sonic Heroes request) - Shadowthetroublemaker - 08-26-2020 Hey i was wondering if there way to fix Amy & Espio animations. When they are performing light dash the game assign the Animation to 3A = running? This also happens when Amy performs Traingle jump. It seems like 3A is used for unassigned actions. I was wondering if there was a way to edit it to fix it or make it use another animation. [/quote] RE: Random codes for Gamecube/Wii (was Sonic Heroes request) - mbc07 - 10-08-2020 Forum Rules Wrote:Necroposting: In the "Dolphin Emulator Discussion and Support" and "Dolphin Site" subforums, do not revive a discussion older than 6 months unless your post adds something meaningful or otherwise contributes to the thread. Please create a new thread about your subject instead. Stickied threads and all other subforums are exempt, however, and users can freely post there regardless of how old the topics are. Closed. |