(05-26-2010, 06:55 AM)[SS] Starscream Wrote: Should you really be reverting changes that the developers added to the code and then releasing it? It seems like this may cause some confusion with the revisions and the users in many different ways.
Yes, when a revision breaks something or decreases performance due to lazy/bad coding and the developers can't be arsed to fix it. In this case it seems to be the StoreFromx64 instruction that is causing a hefty performance hit, it's been reported for a while and the developers are aware of this issue, yet it still hasn't been addressed. Reverting this change won't affect much, all I'm reverting is the change in revision 5378 that affected JIT_Integer.cpp, this change is causing quite a decrease in performance:
http://code.google.com/p/dolphin-emu/sou...378&r=5378
(05-26-2010, 07:08 AM)vincentken Wrote: but now when i run monster hunter 3 in ur dolphin i can't play it...this's problem i have :
trying to exit offline village area - > BackPatch : Currently only supporting reads.
Attempted to write to 43480008.
followed by:
1) Backpatch write - not throught EAX
2) Redundant MOV @ 000000000F5B0008
Yes- next error No- crash
3) Redundant MOV @ 000000000F5B0020
Yes- next error No- crash
4) Redundant MOV @ 000000000F5B0022
Yes- next error No- crash
5) Write to invalid memory region (0x43480008)
And someone fixed but in SVN old..u can see more about it http://code.google.com/p/dolphin-emu/iss...id=2249#c3..
i just hope play MH3 in Dolphin Builds By Xtreme2damax
That likely has nothing to do with my builds and is a core issue with the emulator that affects other builds as well, the patched plugins shouldn't be used with other games besides Zelda: Twilight Princess.