Yeah I don't know why I bother, if you already have a decent enough system it's likely you won't see whatever little benefit the watchdog patch has to offer.
r7714 - Windows [x86/x64] Frequently updated Dolphin SVN builds by Xtreme2damax
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10-20-2009, 04:12 AM
Looks like Triforce is working in 4437. I'd love to see what it's all about but cannot compile a build.
Asus Laptop: K53TA
OS: Windows 7 Home Premium, 64-Bit - SP1 CPU: AMD Llano A6-3400M, Quad-Core, 1.4GHz-2.6GHz (Overclocked) GPU: AMD Radeon HD6650M, 1GB GDDR3 (Catalyst 13.1) RAM: Samsung 4GB DDR3-1333 10-20-2009, 07:25 AM
I was planning on uploading another build tonight, my internet connection is pretty much in the crapper during the day. I was just away on a trip to New Jersey overnight Friday and Saturday, haven't got around to uploading a new build yet.
10-21-2009, 12:14 PM
I've uploaded the x86, x64, JITIL x86, and JITIL x64 builds for revision 4443. I have not included OpenCL for the simple fact not everyone has a graphics card capable of OpenCL, it would take to much of a strain on my internet connection and bandwidth to provide both normal builds and OpenCL builds. Link is in the first post of this thread as usual where you can obtain the latest build or builds.
10-23-2009, 02:29 PM
Ok is there a stable Dolphin? Because when I play SSBB the next 2 or 3 minutes of the game an error popups saying Invalid and some weird numbers..On Dolphin r4447
My spec Windows 7 Ultimate Inter Core i7 950 3.86ghz quad core 4GB geforce gtx 285 pcie 2GB 2port 10-25-2009, 08:47 AM
By stable I mean there won't be an instabilities due to being over-patched with unnecessary patches or from compilation issues, instabilities due to buggy code remains in all builds. My builds are basically the default vanilla builds, the only thing that differs is I have reverted/patched a change that caused graphics and rendering issues in Dragonball Z Budokai Tenkaichi 2 & 3. The problem was causing invisible attack effects in DBZBT3, Goku's Kamehameha wave and Spirit Bomb were invisible. Also the issue caused some games to need the projection hacks to render graphics that otherwise didn't need the hacks.
I don't include the watchdog because it is way too over-hyped and makes little to no difference in performance. The only game that seems to benefit from the watchdog is SSBB. Overclocking will always be the best solution to gain performance in CPU intensive emulators, and as Dolphin development progresses overclocking will make a larger difference as far as performance is concerned. 10-25-2009, 09:19 AM
Also when watchdog is in 15 SSBB become more unestable and I couldn't see any difference at all ( btw watchdog get broken again xD )
But I want to try ProfiledReJIT in dolphin IL
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock) Gfx : ATI Raedon HD 6850 Ram : 4 GB DDR3-1333 OS : Windows XP x86 I speak Spanish ( And a little English ) 10-25-2009, 01:46 PM
(This post was last modified: 10-25-2009, 01:46 PM by Xtreme2damax.)
ProfiledReJIT only works in the JITIL builds according to the developers, you can add the option to the ini file of the normal builds but it won't affect anything. Very few games work with ProfiledReJIT, most of the games I've tried crash. I was hoping to try and use the option to get a bit of a speed boost in Zelda Twilight Princess and Resident Evil 4.
10-26-2009, 04:13 AM
When playing SSBB, do you get this error "Invalid Op error flattening 81070038 Op 4e800022"?
10-26-2009, 11:17 AM
Emm... no ?
What is the size of you ISO ?
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock) Gfx : ATI Raedon HD 6850 Ram : 4 GB DDR3-1333 OS : Windows XP x86 I speak Spanish ( And a little English ) |
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