I just went through the patch file and deleted everything I saw from the files it referenced... no problems.
r7714 - Windows [x86/x64] Frequently updated Dolphin SVN builds by Xtreme2damax
|
10-09-2009, 12:09 PM
There were changes to the files the patches affected which is why I believe the patch doesn't work, however I will piece the watchdog code back in when I get a chance.
I re-uploaded the files . Now I uploaded the folders to avoid forget something
http://www.megaupload.com/?d=NGLSAY9E \dolphin-emu-read-only\Source\Core\*the folders*
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock) Gfx : ATI Raedon HD 6850 Ram : 4 GB DDR3-1333 OS : Windows XP x86 I speak Spanish ( And a little English ) 10-09-2009, 01:22 PM
Here is where I found what revision was responsible for the breakage in these games through strenuous testing, sl1nk3 narrowed it down to exactly what change caused the breakage and I have thus slightly altered the code to fix this issue until an official fix is committed to the SVN repository.
Regards Sanzo _____ dossier surendettement 10-09-2009, 01:23 PM
(This post was last modified: 10-09-2009, 01:24 PM by Diddy Kong.)
DBZ BT 3 Barely started working under the Dx plugin except for this major error.
I thought I'd post here, seeing as how Xtreme has a background in this vicinity. It might be my settings though.
[color=#00BFFF]
[Specs]
Antec 902 V3 Back Steel Case Corsair DDR3 Ram 8GB AMD FX-8150[/color] Problem? [color=#00BFFF]Gigabyte GA-9900FXA--UD3 Motherboard Windows 7 Ultimate x64 bit 320Gb HD 1 TB HD Zalman CNPS9900 CPU Cooler Corsair AX750W Power Supply 24" Asus 1920x1080 LCD Monitor (HDMI) 17" Dell 1280x1024 LCD Monitor (VGA) Evga GTX 460 OC 830Mhz (Overclocked Factory Overclock) Logitech G930 Wireless Headset[/color] 10-09-2009, 04:42 PM
Another commit cause that weird graphics rendering problem, I haven't taken the time to hunt down which revision was the cause yet. This game has always had more rendering issues under DX9 than with the OpenGL plugin since the DX9 plugin was fixed, the the issue you outlined is fairly recent as in the last 100 revisions recent.
As promised I uploaded the JITIL x64 build for revision 4384 and have uploaded the x86, x64, JITIL x86, and JITIL x64 builds for revision 4389. I will add the watchdog into my builds after this build, all credit goes to James since I lack coding expertise. 10-10-2009, 02:56 AM
lol, I am a noob in coding too
I only added or deleted lines of code following the patch files ( I only uploaded the files I modified the first time , that why You get errors compiling )
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock) Gfx : ATI Raedon HD 6850 Ram : 4 GB DDR3-1333 OS : Windows XP x86 I speak Spanish ( And a little English ) 10-11-2009, 04:00 PM
The x86, x64, JITIL x86, and JITIL x64 builds for revision 4393 is uploaded. I still haven't added the watchdog back in yet, as I've been too busy with other things to bother right yet..
10-13-2009, 01:17 AM
the rev 4395 broke the watchdog ( again )
MB : MSI Z68A-GD80
CPU : Intel Core i7 2600k @ 3.4 GHz (stock clock) Gfx : ATI Raedon HD 6850 Ram : 4 GB DDR3-1333 OS : Windows XP x86 I speak Spanish ( And a little English ) (10-13-2009, 01:17 AM)James333 Wrote: the rev 4395 broke the watchdog ( again ) FFFFFFFFFFUUUUUUUUUUUUUU- Back to serious, WD now has little to no effect even in D3D, at least for me. I guess it's overclocking time.
ASRock Conroe 1333-D667
Intel Pentium Dual Core E2180 2.00GHZ 2GB ram Windows XP x64 Ati Radeon HD3650 256mb GDDR3 |
« Next Oldest | Next Newest »
|
Users browsing this thread: 1 Guest(s)