Revision 6117 uploaded, I've included all promised builds this time. I might upload a new revision later, but only for regular x86/x64 and SSE4.1 x86/x64. I've messed around with the AFC code to try fixing some stuff or simplifying a bit, Ucode_Zelda_Voice has been patched. Please test thoroughly and report any audio issues if there is any, specifically with ZTP, SMG, SMG2 that didn't exist with previous builds or doesn't exist with other builds. Testing is extremely important so I'd appreciate any feedback regarding audio to see if my alterations caused any issues or not.
r7714 - Windows [x86/x64] Frequently updated Dolphin SVN builds by Xtreme2damax
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08-24-2010, 03:01 AM
Woohoo! This merits a pic:
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 08-24-2010, 07:50 PM
what diff of AMD-Intel SSE3 ver to SSE3
AMD-Intel SSE3 seem faster than SSSE3 and SSE3 i using intel E5200
r6117 sse4.1 x64
it won't close properly for me with opencl checked (don't have this problem with other builds). i guess it might be system specific edit: nevermind, it seems to have fixed itself. i think there was a nand dump error (as if i know what that means)
win 7 x64
giga GA-EP45-DSL3 intel core2duo E7300 @ 2.66 ghz / 4 gb ddr2 ram radeon HD 5450 ddr2 512mb / m-audio 2496 / logitech dual action currently playing: arc rise fantasia, baten kaitos 08-25-2010, 02:02 AM
That is a bug with the emulator, if you check the issue tracker there's an issue open for this. Sometimes it works sometimes it doesn't, the emulator will sometimes hang or crash when stopping emulation and it has nothing to do with OpenCL.
09-07-2010, 05:16 PM
(This post was last modified: 09-07-2010, 05:17 PM by NaturalViolence.)
Any ideas when you'll be uploading a new build? Anything in particular you're waiting for?
I ask because I know you have closer connections to the devs then me so you tend to know what's right around the corner so to speak and you usually wait for certain changes to be made that you know are going to happen soon before compiling/uploading a new build. Or maybe you're waiting for a particularly good build to come out, I've seen you do that before as well.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 09-07-2010, 07:25 PM
Well I was hoping that rodolfoosvaldobogado might have fixed the issues with the dlist caching for the video plugins since they offered a considerable increase of performance. I was also hoping that the work on the AFC decoder rewrite would have been completed by now or nearly done. Once all the parts for my new system arrive, I piece everything together and transfer all my data over I'll compile and upload a new build.
09-09-2010, 12:41 AM
I have an AMD 1090t clocked to ~3.9GHz, will any of your builds allow me to run SMG 1/2 at full speed or am I stuck unless I get an intel cpu?
09-10-2010, 07:10 AM
Nice one, but i still can't get Monster hunter tri to work. (crashes when pressing begin game)
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