Good luck with that then (canabalize VBA for ideas?)
My pipe dream is to get experienced enough to be able to port Dolphin to iOS eventually.
My pipe dream is to get experienced enough to be able to port Dolphin to iOS eventually.
Programming Discussion Thread
|
01-25-2015, 05:05 PM
Good luck with that then (canabalize VBA for ideas?)
My pipe dream is to get experienced enough to be able to port Dolphin to iOS eventually. 01-25-2015, 05:12 PM
Sonic said a lot of work for an IOS port has already been done. You should ask him what would be needed to have a clear goal.
(01-25-2015, 01:09 PM)Shonumi Wrote: Moar progress, Metroids, and Pokemans! When will you release first stable version? It appears to be already good enough for that. 01-26-2015, 01:04 AM
When there is sound, when there is a GUI, and when GB/GBC functionality is integrated. I'm not touching sound until many of the graphical issues are sorted out. The screenshots look fine (why would I post broken stuff? ) but there are still many unemulated components (sprite scaling/rotation, special effects like blending, brightness adjustments). It can play games well enough, but you'll notice stuff is missing eventually.
01-26-2015, 03:00 AM
(01-25-2015, 05:12 PM)DatKid20 Wrote: Sonic said a lot of work for an IOS port has already been done. You should ask him what would be needed to have a clear goal. Yeah, I think he said part of the OS X code is object-c already, and he's done a lot of work with the arm core already. (I may be missing something else, not sure) But my programming experience is limited to the little bit that I know from programming Matlab/labview for robotics, so I have a long ways to go
I have a general C++ question. So I am in my first larger C++ project now, and trying to use various libraries (SDL, ffmpeg, fftw, OpenCL,...). I try a tutorial for setting them up, but often I find that something I didn't know is missing from the tutorial. I am using Visual Studio 2010, and I get compile errors for several of these after setting up the tutorials. When I google the problems, they seem related to some windows or visual studio specific issue, and I may have to download or generate some file, however often more issues will just appear afterwards. So I've read about this CMake that seems to be used by many. I was wondering if there is this common way of setting up projects that most people know about, where they don't end up spending many hours looking around for solutions to compile errors? (Since these issues are not addressed in the tutorials). 1 Issue I had is one library required using some common language runtime compilation, which made another library not work. (I don't know why)
I have been using mostly Java where this type of issue haven't arisen. Also I am the only computer science student in the project, the others are physics/math students, so it would be nice if the solution worked for all (some have MAC and linux), it is mainly a physics simulation project, not a programming project where I can expect everyone to fix this stuff themselves.
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900; Win8 64-Bit 01-29-2015, 12:37 PM
You're discovering why everyone thinks Windows development is a pain and switches to Linux at some point.
Given that you're not giving any specific error messages, it's difficult to provide any more help. 01-29-2015, 05:00 PM
Hey delroth, what happened to that project that you gave a speech about on using the Wii U Gamepad as a PC screen and controller? The_Master_E reminded me about it in this thread.
01-29-2015, 07:40 PM
Nobody cared so I stopped working on it. Most of the things we've RE'd are documented on libdrc.org and we have some usable code there too.
01-30-2015, 02:01 AM
That's a bummer really cause I was looking forward to that (and then school overloaded me and I forgot).
Yeah, I saw that page when looking for any updates. I would really love to pick up where you guys left off, but I don't have anywhere near the required skills to do anything. |
« Next Oldest | Next Newest »
|