Thank you very much.
Hey I've made an update to the code (nJoy) how I can upload to see if everybody will love it?
Hey I've made an update to the code (nJoy) how I can upload to see if everybody will love it?
Problem when trying to compile nJoy plugin
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05-09-2009, 11:11 AM
Thank you very much.
Hey I've made an update to the code (nJoy) how I can upload to see if everybody will love it? 05-09-2009, 11:13 AM
make a patch of it (go to where the sources of it are for ex: "[your documents]\dolphin\source\plugins\njoy" then right click->TortoiseSVN->Create Patch then select the files that you changed)
Wow cool and then it will upload automatically?
So I have to download the latest version or it will upload the patch doesn't matter if the version I'm using is a little bit older than the current version? Basically I changed a line in that gamepad plugin and now Left trigger works at least for mario sunshine By the way by somehow this SVN (RapidSVN) doesn't says which version I compiled 05-09-2009, 12:13 PM
(05-09-2009, 12:03 PM)enb141 Wrote: Wow cool and then it will upload automatically?no, you compress the file and attach it here (05-09-2009, 12:03 PM)enb141 Wrote: Basically I changed a line in that gamepad plugin and now Left trigger works at least for mario sunshinehmm cool, i was going to check that left trigger thing, but looks like you beat me to the punch
just changed in line 427 in nJoy.cpp
[color=#0000CD] int TriggerValue = PadState[_numPAD].halfpress ? 100 : 255;[/color] with [color=#0000CD]int TriggerValue = PadState[_numPAD].halfpress ? 255 : 100;[/color] But I still have plans for checking why analog left axis doesn't works. 05-13-2009, 05:03 AM
Guys I think the problem is not related to the plugin, its related to something else, this adapter works flawlessly on Windows XP SP3 but doesn't detects left analog axis under Vista x64 SP1
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