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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
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PowerVR any good?
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PowerVR any good?
12-08-2014, 09:46 AM
#1
Nintonito Offline
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We haven't really seen any ARM based SoC's running PowerVR 6 hardware, but would it matter? I'm sure with the existing devices out people have experience by now. I know they are vey fill rate heavy, which could be good for getting past 1xIR, but I also heard hey have a lot of quirks and other finicky issues. Could anyone with knowledge chime in? Doesn't seem to be much online about the 6 series on android.
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12-08-2014, 10:23 AM
#2
Link_to_the_past Offline
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(12-08-2014, 09:46 AM)Nintonito Wrote: We haven't really seen any ARM based SoC's running PowerVR 6 hardware, but would it matter? I'm sure with the existing devices out people have experience by now. I know they are vey fill rate heavy, which could be good for getting past 1xIR, but I also heard hey have a lot of quirks and other finicky issues. Could anyone with knowledge chime in? Doesn't seem to be much online about the 6 series on android.

Looking here: http://en.wikipedia.org/wiki/List_of_PowerVR_products#Series_6 they are mostly in apple products and therefore not much going on with android devices up to now.
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12-08-2014, 10:41 AM
#3
tueidj Offline
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http://gfxbench.com/device.jsp?benchmark=gfx30&os=Android&api=gl&D=Allwinner+UltraOcta+A80&testgroup=overall
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12-08-2014, 03:14 PM
#4
Sonicadvance1 Offline
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There are quite a few Android Allwinner A80 devices on the market now for less than $200.
The A80 has a quad Cortex-A15 usually running the frequency from 1.8Ghz to 2Ghz, with a lot to mid range PowerVR6 GPU.
Due to IMGTec's bad reputation I really don't want to waste money on a PowerVR6 device. If their drivers don't instantly explode upon starting a game, they'll probably run quicker than the Mali drivers though.
Speculating on the speed since I've had done some testing on a PowerVR5 device to determine its performance characteristics.

The Nexus Player is also the first x86_64 device that we could potentially run on and has a PowerVR6 GPU in it. That requires some x86_64 JIT recompiler work to correctly run though.
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12-08-2014, 04:33 PM (This post was last modified: 12-08-2014, 04:33 PM by tueidj.)
#5
tueidj Offline
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What's stopping Dolphin from running on a Dell Venue 8?
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12-08-2014, 04:42 PM
#6
Sonicadvance1 Offline
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We don't support 32bit x86.
So we require an Android 5.0 device with support for running x86_64 code.
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12-08-2014, 06:20 PM
#7
tueidj Offline
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Silly me, I thought "x86_64" as listed in the specifications would mean a 64-bit OS.
Anyway I strongly doubt any atom based system will be able to run Dolphin at half decent speed regardless of the GPU, they're just terrible.
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12-08-2014, 10:25 PM
#8
Nintonito Offline
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That Allwinner benches pretty badly. Kinda what I figured. PowerVR at this point is a complete write off for android products. At this point powerVR basically equates to apple product.
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12-08-2014, 10:44 PM
#9
DatKid20 Offline
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Honestly the only android device that uses a powervr GPU that would be nice to see is the Nexus Player.
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