So I just re-discovered this recently and had a question regarding button remapping.
You mentioned that, for N64 games, remapping ZL also makes the new mapping apply to ZR and vice-versa - does this remapping-logic occur with SNES games as well?
The main thing I'm interested in is to have both L and ZL mapped to the same thing as well as R and ZR, mainly for SNES games (it'd be nice if it'd work for N64 games as well, but it sounds like that's not possible). Obviously this is easy to achieve with emulated controllers, but I'm actually mainly interested in this on a real Wii console...
On the subject of SNES button remapping, I don't suppose it supports things like remapping SNES_B--to->CC_A and SNES_Y--to->CC_B? I'm someone that grew up playing 2D Mario on the Game Boy so, as crazy as it sounds, I never quite was able to get my head around Y = Run and B = Jump (and I similarly don't understand how people not realize that, when using A and B, the trick is to place your thumb perpendicular between the two buttons and roll your thumb side-to-side kind of similar to A and B on the GC controller, not contort your hand in a weird angle trying to place your thumb directly in parallel on top of A and B).
You mentioned that, for N64 games, remapping ZL also makes the new mapping apply to ZR and vice-versa - does this remapping-logic occur with SNES games as well?
The main thing I'm interested in is to have both L and ZL mapped to the same thing as well as R and ZR, mainly for SNES games (it'd be nice if it'd work for N64 games as well, but it sounds like that's not possible). Obviously this is easy to achieve with emulated controllers, but I'm actually mainly interested in this on a real Wii console...
On the subject of SNES button remapping, I don't suppose it supports things like remapping SNES_B--to->CC_A and SNES_Y--to->CC_B? I'm someone that grew up playing 2D Mario on the Game Boy so, as crazy as it sounds, I never quite was able to get my head around Y = Run and B = Jump (and I similarly don't understand how people not realize that, when using A and B, the trick is to place your thumb perpendicular between the two buttons and roll your thumb side-to-side kind of similar to A and B on the GC controller, not contort your hand in a weird angle trying to place your thumb directly in parallel on top of A and B).
Dolphin 5.0 CPU benchmark
CPU: Xeon E3-1246 v3 (4c/8t Haswell/Intel 4th gen) — core & cache @ 3.9GHz via multicore enhancement
GPU: Intel integrated HD Graphics P4600
RAM: 4x8GB Corsair Vengence @ DDR3-1600
OS: Linux Mint 20.3 Xfce + [VM] Win7 SP1 x64
CPU: Xeon E3-1246 v3 (4c/8t Haswell/Intel 4th gen) — core & cache @ 3.9GHz via multicore enhancement
GPU: Intel integrated HD Graphics P4600
RAM: 4x8GB Corsair Vengence @ DDR3-1600
OS: Linux Mint 20.3 Xfce + [VM] Win7 SP1 x64