I doubt it, the developers don't seem to concerned with fixing dsp/audio issues now, you would think there would be some initiative considering the hard part (getting sound/music working in Zelda/Luigi/SMS Ucode games working) was already done. I remember how active dsp emulation development was back in the 3xxx and 4xxx revisions, shame that it died down and there is barely any commits that fix issues with audio.
That's why I'm trying though, someone has to at least give it a shot if no one else will.
Besides myself and Jack Frost, none of the other developers seem to be too interested and I'm not even a developer or know how to code lol.
One thing that I can't seem to figure out is that the PB.StopOnSilence hack is needed in the PB.RepeatMode loop for AFC else it kills audio. Why is this, is there a way to eliminate the PB.StopOnSilence hack? Maybe that might fix looping as well if we fix the issue with audio being killed and eliminate the PB.StopOnSilence hack.
That's why I'm trying though, someone has to at least give it a shot if no one else will.
Besides myself and Jack Frost, none of the other developers seem to be too interested and I'm not even a developer or know how to code lol.
One thing that I can't seem to figure out is that the PB.StopOnSilence hack is needed in the PB.RepeatMode loop for AFC else it kills audio. Why is this, is there a way to eliminate the PB.StopOnSilence hack? Maybe that might fix looping as well if we fix the issue with audio being killed and eliminate the PB.StopOnSilence hack.