I'm playing Metroid Prime Trilogy with custom textures and after game is started I has to wait at least two-three minutes untill all that stuff is cached or it will freeze every second. So the question is how to order for dolpin to cache textures for selected game?
Option to prefetch custom textures before game start?
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06-15-2021, 09:45 PM
Graphics > Advanced > Prefetch Custom Textures, this will require you to have enough free RAM to fit the texture pack in.
Also, if this doesn't fix the problem, you may want to try enabling Ubershaders. 06-15-2021, 10:55 PM
(06-15-2021, 09:45 PM)ExtremeDude2 Wrote: Graphics > Advanced > Prefetch Custom Textures, this will require you to have enough free RAM to fit the texture pack in. Ofc I use this option checked, I also use ubershaders and compile before the start, I have enough free memory for that and when custom textures are fully loaded (thumbnail says that) there no issues with performance. My question is how to start prefetching textures before the game start to avoid first laggy minutes. P.S. Sorry for my english, maybe it is not clearly enough for understanding. 06-16-2021, 01:31 AM
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