Besides the shifted graphic bug, it even caused different results, depending which runtime engine (dalvik/ART) people choose.
For example:
Qualcomm driver v53
N7 (2013), dalvik:
" Mario Kart: Double Dash! "needs Fastmem unchecked to get graphic output. On intro, you can see only grey background and graphic fragments.
N7 (2013) ART:
" Mario Kart Double Dash! " needs Fastmem enabled for graphic output. Intro graphic is OK.
On LG G2 with JB and driver v45 (on dalvik), it needs Fastmem enabled to show graphic. All games must be started twice to get graphic output.
For example:
Qualcomm driver v53
N7 (2013), dalvik:
" Mario Kart: Double Dash! "needs Fastmem unchecked to get graphic output. On intro, you can see only grey background and graphic fragments.
N7 (2013) ART:
" Mario Kart Double Dash! " needs Fastmem enabled for graphic output. Intro graphic is OK.
On LG G2 with JB and driver v45 (on dalvik), it needs Fastmem enabled to show graphic. All games must be started twice to get graphic output.