As of this post I managed to get the Dev Build version finally and tested and still not working for some reason not sure what I'm missing
OoT & MM Reloaded (2023-08-13)
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06-17-2022, 10:34 PM
I didn't write any codes for NACE (OoT on the Wii VC), only for NAC0. NAC0 is a custom version which has the 8 MB Expansion Pak unlocked for OoT on the Wii VC and therefore is capable of supporting Redux. The Patcher64+ Tool can be used to unlock the 8 MB Expansion Pak.
06-18-2022, 05:03 AM
So I figured out what I did to break it so it didn't work... at one point in time I split my dolphin into 2 folders one for gamecube and one for wii so i could keep those libraries separated and in doing so i also changed where all the default link folders were set too changing them to a internal folder within the program folder ex: "D:\Games\Emulators\GameCube - Dolphin Emulator\User\Load\Textures" i've gone and returned that folder and a few of the others back to the default ones and its working now, thanks
06-30-2022, 11:49 PM
It took a while, but the update v6.1 for the Zelda 64 UHD Dolphin texture pack is finally live. Some of the highlights:
- More and updated player character models - New and reworked UHD logos - Reworked HUD / font / minigames for several ROM hacks - Updated File Select - Overhaul of HUD, fonts and icons - Updated several areas, mostly for OoT, to be more faithful - Fixed some areas with the incorrect textures - Updated objects, items and effects - Updated NPCs and baddies - Reworked all actions prompts, kuddos to @GhostlyDark - Other stuff For the most part, this update is just trying to get more in line with OoT Reloaded and MM N64HD MLE.
Please help me, I cant get it to upscale with the codes on. (Master quest GC). Is there a code somewhere that fixes this? I tried looking
So i am still stuck at native resolution, i used the codes provided in the top of this thread, never saw any mention of the resolution when selecting my cheats. Where is a code to run this in 4k?
Which code? There is no AR code to set the resolution. That's all Dolphin settings. Using a texture pack won't suddenly lock you to 1x Internal Resolution or something. Consult your Dolphin settings first.
On a different note, I am going to retire all AR and Gecko Codes for all versions when v19.0.0 for Patcher64+ Tool releases. They served they purpose and have become outdated. Everything is now handled through the ROM itself. (07-20-2022, 04:21 PM)Admentus Wrote: Which code? There is no AR code to set the resolution. That's all Dolphin settings. Using a texture pack won't suddenly lock you to 1x Internal Resolution or something. Consult your Dolphin settings first. 07-23-2022, 12:00 AM
(This post was last modified: 07-23-2022, 08:33 PM by Nickelbawker.)
Impressive. I have some files on my PC that I worked on on community retexture in 2014, they never made it to the internet. Soon abandoned that for some 1080p DooM sprites I spent a lot more time on though. Back in the day I just took community renamed it to master quest added in some of dijipis cel shaded where I liked the look of them better. I never really finished playing Master Quest or the pack. Well with this I think it will finally give me a shot to finish the Master Quest dungeons. I don't like how slow Link walks in 3D even though the backdrops are absolutely gorgeous in that version, not noticeable on a 2DS but on Citra blown up big screen it feels slow. Suppose I could try the bunny ears & figure out a way to change the way they look.
Err. Maybe not I guess I was using May 20th patcher. Going to see how the new one does. |
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