(04-24-2013, 03:32 PM)biolizard89 Wrote:(04-24-2013, 02:51 PM)yomer Wrote: biolizard89,It's making progress, but nothing newsworthy yet. (Finals are in 1.5 weeks for me, so classes get priority right now.) The 3D is frame-sequential, meaning that each eye gets 30fps rather than 60fps. The increased FOV doesn't appear to cause any frames to drop in brief testing... but it's possible that an occasional frame could drop without me noticing.
Any news on your project?
Quick question... If you're outputting in 3D on the Wii and modifying RAM data to get more rendered, does that impact the frame rate?
You were looking for Dolphin's source code, right? Well, I located part of the render engine which does anaglyph stereo. It could be modified to translate the second image to have a side by side and then distort the final render to the Rift's format.
https://code.google.com/p/dolphin-emu/source/browse/Source/Plugins/Plugin_VideoDX9/Src/Render.cpp
When you finish exams, this could be a good starting point to get the dolphin emu to output Rift 3D format.
I couldn't find the same call to anaglyph rendering on the DX11 plugin.