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Dolphin, the GameCube and Wii emulator - Forums › Game Modifications › Cheats, Hacks, & Game Patches v
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NTSC/JP Xenoblade 60fps and other mods
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NTSC/JP Xenoblade 60fps and other mods
08-29-2017, 12:50 PM
#31
One More Try Offline
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No, it's the dolphin debugger. Make a shortcut to dolphin, go into its properties and at the end of the target address box add: -d

Like: Dolphin-x64\Dolphin.exe -d
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08-31-2017, 08:37 AM
#32
One More Try Offline
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If anyone really good with math is out there, let me know.
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08-31-2017, 09:13 AM
#33
gamemasterplc Offline
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what math problems do you have
Website is gamemasterplc.com. Youtube Channel is gamemasterplc.
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08-31-2017, 10:14 AM (This post was last modified: 09-03-2017, 03:26 AM by One More Try.)
#34
One More Try Offline
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I have to find the difference between two angles, but it has to align with the sine of the angle. So, ignoring negatives: 4 = 176 = -176 = 356, as they all have the same sine value. If it gives me angle1 = 4 and angle2 = -175, the answer is 1 relative to angle 1. The non-assembly way to do that is just do a arcsin(abs(sin1) - abs(sin2)). Though I think that loses accuracy. I can loosely get it in assembly, but sometimes the sign of the difference is wrong. The range should be -360 to 360.

/edit I got it 98% working, but there's still too much oddness. I'm giving up and going to try to compile a final alpha code without movies.
/edit 2 The alpha/beta version of the final code is going well and will be ready to post soon.


Help me find bugs. I had 60 fps menus turn off on me once, but it may have been an unclean savestate issue. Mainly check for weird things in cutscenes.

Final beta code: (Show Spoiler)
$Final Beta
0412e66c 41820008 //Optional Start Slow Text
C212E668 00000003
7F85E378 7F66DB78
3E608000 82731824
2C130001 00000000 //Text End
041a3dec 41820008 //Slow Cutscene Text
C21A3DE8 00000003
807F0088 7FA4EB78
3E608000 82731824
2C130001 00000000
C249A358 00000005 //Menu 60fps
3FC080CA 63DE54B4
EE80002A EE80A024
7C03F000 41A20008
EC210532 83C10008
60000000 00000000
041C3904 3803FFFA
041C38EC 2800001A
041C3890 2800001A
041C38A8 3803FFFA
046687A0 41A00000
046687A8 40666667 //Menu end
C216ADC4 00000004 //Splash Timers Halve
3E808000 62941818
82B40000 7EB500D0
3AB50001 7C04AA14
60000000 00000000
C216ADCC 00000002
7C03AA14 92B40000
60000000 00000000
C21669CC 00000003
EE421024 EE52902A
EC009024 D01E01E8
60000000 00000000 //End Timer End Optional
044A083C 60000000 //Slow Cutscene switch
0466AB90 3F000000
0403A52C 3803F800 //Slow screen Dimming
C20BAD8C 00000003 //Grass double value if fraction
EEA1082A FE810878
FC34A86E C01F2F48
60000000 00000000
C248C048 00000006 //waterfall pause 2
C3C2CE5C 3E808081
62949E68 82940000
2C140002 41820018
3E808000 82941824 //Gr1824
2C140000 41A20008
EFDEF028 00000000
C244B714 00000004
3E808000 62941824
80140000 68000001
90140000 38630001
60000000 00000000 //waterfall end
C244B468 00000001 //disable run speed update
60000000 00000000
C2137DE8 00000003 //UI Speeds Half
EC01082A EC000824
EC210024 C0030010
60000000 00000000
C205C414 00000002 //Climb fix
EC1FF82A EFFF0024
EC01EFFA 00000000
04819e78 0000001E //set run speed manually
04819e68 00000002
20664268 00000000
04819e68 00000001 //60 fps
22CA54C0 00000000
04CA54C0 3F000000 //60 fps speed
E0000000 80008000
20664268 808347D4 //intro 60fps
0466766c 3F000000 //intro speed adjust
04819e68 00000001
E0000000 80008000
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09-01-2017, 10:04 AM
#35
Kurausukun Offline
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Results of my testing:

Almost everything seems fine. Cutscenes are 30FPS, but there don't seem to be any bugs in them, so I guess you managed to switch back properly. It's a shame you've given up on the cutscenes being 60FPS, but it's a small price to pay considering the rest of the code works fine.

There was one issue I found--when booting the game, it doesn't start in 60FPS. You can tell by looking at the first loading screen; the lines moving through the Monado outline are going too slowly and not in 60FPS; additionally, the main menu and file select aren't in 60FPS. However, after the main menu, you can tell that when it's loading anything after that, it properly switches to 60FPS. Additionally, menus are now 60FPS and seem to be the correct speed, and everything, so congratulations on getting that working because it looks great. I didn't look at every cutscene, only the first few, but I saw absolutely nothing wrong with them. The only issue so far is the one I mentioned above. Hope this helps, keep up the excellent work.
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09-01-2017, 11:39 AM (This post was last modified: 09-01-2017, 01:05 PM by One More Try.)
#36
One More Try Offline
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Cutscenes should be 60fps, but movie-class scenes are 30fps. It can be hard to tell the difference between the two, as it seems like a random distinction sometimes.

I'll look into the menu issues, but not sure about it. Thanks for the report! I'm a bit worried about late game stuff, as all my code building/testing was from the beginning.

/edit The Main Menu and File Select after booting are in 60fps for me... can a few more people check?
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09-01-2017, 04:52 PM
#37
Kurausukun Offline
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By "cutscenes," I mean stuff like the intro movie, and everything before the game moves into Colony 9 - when the text is in a box and it's advanceable, I call it a "dialogue" rather than a cutscene--hopefully we're talking about the same thing.
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09-02-2017, 03:43 AM
#38
One More Try Offline
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Oh ok, gotcha. Still not seeing issues with the main menu.
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09-02-2017, 12:28 PM (This post was last modified: 09-02-2017, 12:32 PM by JershJopstin.)
#39
JershJopstin Offline
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I am also getting 30 fps up until a file is selected (it's half speed as well).
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09-02-2017, 03:57 PM (This post was last modified: 09-02-2017, 04:02 PM by One More Try.)
#40
One More Try Offline
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Thanks. It's odd because it's not happening for me. Try combinations of VSync and Store EFB Copies to Texture only. VSync = Off and EFB to texture = ON puts it at 60 fps for me. I'll see if I can isolate the code that's related tomorrow.
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