@Kyle, Thanks! I'll look into it.
/edit It was a value I found during the intro and I wasn't sure if it needed to be universally changed. Now that it causes issues, I've limited its effect to the intro, but this could cause some other bugs with 60fps if it's used much. I could trigger it just for 60fps, but since I'm not sure, I won't. Anyways, Movies fixed.
Can't give you any bugged values straight off. Sometimes when other values are going past 90, it'll negate something that is not changing much. I think one of these do that 92727748 or 9272fea8. Jumping to the negative may be related to camera glitches. I feel like trying to keep it from ever changing sign or going past a 90 increment during these extra frames may work best (have it conform to f28).
You can breakpoint negatives if you set f17 to be something like 10 or 20, then:
fneg f22, f0
fsubs f22, f22, f25
fabs f22, f22
fcmpo cr0, f22, f17 ;compares if they are close in value
bgt- loc_0x90 ;set to skip nop
nop ;breakpoint this
loc_0x90:
I put it after scaling down the angles, but also save the original f0 to somewhere that doesn't change, then you can compare f28 and f0's original value at the BP.
/edit Latest Final beta is going to the first post.
/edit It was a value I found during the intro and I wasn't sure if it needed to be universally changed. Now that it causes issues, I've limited its effect to the intro, but this could cause some other bugs with 60fps if it's used much. I could trigger it just for 60fps, but since I'm not sure, I won't. Anyways, Movies fixed.
Can't give you any bugged values straight off. Sometimes when other values are going past 90, it'll negate something that is not changing much. I think one of these do that 92727748 or 9272fea8. Jumping to the negative may be related to camera glitches. I feel like trying to keep it from ever changing sign or going past a 90 increment during these extra frames may work best (have it conform to f28).
You can breakpoint negatives if you set f17 to be something like 10 or 20, then:
fneg f22, f0
fsubs f22, f22, f25
fabs f22, f22
fcmpo cr0, f22, f17 ;compares if they are close in value
bgt- loc_0x90 ;set to skip nop
nop ;breakpoint this
loc_0x90:
I put it after scaling down the angles, but also save the original f0 to somewhere that doesn't change, then you can compare f28 and f0's original value at the BP.
/edit Latest Final beta is going to the first post.