Gotta say that despite the issue's that i'm having. This is some impressive work you guys are doing here. I feel almost compelled to help out. Though I know nothing of programming of hacking or any of that stuff yet. :/ I suppose i'd be up to help you all test some stuff out if I can get it all working, if you need or would want that. Though I must admit the fact that i'm struggling and am left asking for help leaves me rather embarrassed. I'm fairly new to PC gaming and emulation, i've only had this machine for 3 months, and it's my first PC that I built myself. Xenoblade is my favorite game of all time, my only issue's with it over on the wii are textures and frame rate, getting this all in 60fps with the HD textures is a dream for me tbh. Nintendo doesn't seem to be interested in a official remaster at this time though. Seeing as they're doing xenoblade 2 at this time and already have something else lined up for afterwards.
Currently i've played around with the settings and the codes. I had Final Beta, Camera Speed and Accel, and Object Draw distance loaded. Turning off XFB left me on the loading screen forever, so I se that to virtual. Setting it to virtual seemed to help. All 3 EFB hacks on helped. Setting the CPU clock to 200% also seemed to have helped some, as when I ran it at 125% it hovered around 57-58FPS, 200% made it try to stick around 60FPs. Turning uber-shaders to hybrid also seemed to help a little. I was generally able to get 60fps, but every 10 or so seconds i'd have a noticeable stutter, with accompanying music garble. Even when I turned off object draw distance the on again off again lag persisted. Also in battle I ran into this extremely strange moment when the game was running at 49FPS locked, including music from hell itself (is it even possible to separate those factors? Music and frame rate I mean), during a chain attack. According to MSI my GPU usage was hovering around 70%, though every time it lagged it sharply jumped to 100% instantly. Making the chart a literal freaking mountain range. I'll try and use Dolphin 5 proper as you suggested and get back on that one later.
Currently i've played around with the settings and the codes. I had Final Beta, Camera Speed and Accel, and Object Draw distance loaded. Turning off XFB left me on the loading screen forever, so I se that to virtual. Setting it to virtual seemed to help. All 3 EFB hacks on helped. Setting the CPU clock to 200% also seemed to have helped some, as when I ran it at 125% it hovered around 57-58FPS, 200% made it try to stick around 60FPs. Turning uber-shaders to hybrid also seemed to help a little. I was generally able to get 60fps, but every 10 or so seconds i'd have a noticeable stutter, with accompanying music garble. Even when I turned off object draw distance the on again off again lag persisted. Also in battle I ran into this extremely strange moment when the game was running at 49FPS locked, including music from hell itself (is it even possible to separate those factors? Music and frame rate I mean), during a chain attack. According to MSI my GPU usage was hovering around 70%, though every time it lagged it sharply jumped to 100% instantly. Making the chart a literal freaking mountain range. I'll try and use Dolphin 5 proper as you suggested and get back on that one later.