• Login
  • Register
  • Dolphin Forums
  • Home
  • FAQ
  • Download
  • Wiki
  • Code


Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Android v
« Previous 1 ... 77 78 79 80 81 ... 126 Next »

Nougat And Marshmellow Problem
View New Posts | View Today's Posts

Pages (2): 1 2 Next »
Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Thread Modes
Nougat And Marshmellow Problem
10-11-2017, 07:04 AM
#1
kungfupandatroll Offline
Junior Member
**
Posts: 10
Threads: 3
Joined: Oct 2017
Optimisation for nougat and marshmellow is needed. It is not the drivers fault. 5.0 lolipop powerful phones seem to run the games faster than faster phones with 7.0 that also have graphical issues. Please fix.
Find
Reply
10-11-2017, 07:09 AM
#2
JosJuice Offline
Developer
**********
Developers (Some Administrators and Super Moderators)
Posts: 8,837
Threads: 7
Joined: Oct 2014
I really doubt that the OS itself is what's making a difference for this. Are you sure that two different OS versions on the same hardware and graphics drivers running the same version of Dolphin have significant differences in performance? (Please don't compare with "faster" phones – that a phone is faster at many things doesn't mean that it's better at everything, and as always, the graphics drivers can make a large difference.)
Find
Reply
10-11-2017, 07:29 AM
#3
Nintonito Offline
Posting Freak
*****
Posts: 951
Threads: 81
Joined: Jan 2014
(10-11-2017, 07:04 AM)kungfupandatroll Wrote: Optimisation for nougat and marshmellow is needed. It is not the drivers fault. 5.0 lolipop powerful phones seem to run the games faster than faster phones with 7.0 that also have graphical issues. Please fix.

I sincerely doubt you are using a 5.0 phone that is running faster. Period. Between ES 3.2 and the sheer speed of the A72+, any phone that can run 5.0 would be totally eclipsed.
Find
Reply
10-11-2017, 08:27 AM
#4
Helios Offline
Stellaaaaaaa
**********
Developers (Some Administrators and Super Moderators)
Posts: 4,397
Threads: 15
Joined: May 2012
(10-11-2017, 07:04 AM)kungfupandatroll Wrote: Optimisation for nougat and marshmellow is needed. It is not the drivers fault. 5.0 lolipop powerful phones seem to run the games faster than faster phones with 7.0 that also have graphical issues. Please fix.

Seems like you're really knowledgable about how this all works if you're so sure.

That said, feel free to submit PRs.
Find
Reply
10-11-2017, 09:44 AM
#5
kungfupandatroll Offline
Junior Member
**
Posts: 10
Threads: 3
Joined: Oct 2017
(10-11-2017, 07:09 AM)JosJuice Wrote: I really doubt that the OS itself is what's making a difference for this. Are you sure that two different OS versions on the same hardware and graphics drivers running the same version of Dolphin have significant differences in performance? (Please don't compare with "faster" phones – that a phone is faster at many things doesn't mean that it's better at everything, and as always, the graphics drivers can make a large difference.)

what i meant was yes by graohic drivers that the phone uses that makes it faster at running emulators. Ive done research and compared both OS on both my s6 that has 5.0 and another one 7.0 . But 5.0 beats it in dolphin performance and no graphical issues. However. It may be correct there is a bug in the new updates that allow this to happen
Find
Reply
10-11-2017, 09:47 AM
#6
kungfupandatroll Offline
Junior Member
**
Posts: 10
Threads: 3
Joined: Oct 2017
(10-11-2017, 08:27 AM)Helios Wrote: Seems like you're really knowledgable about how this all works if you're so sure.

That said, feel free to submit PRs.

Oh and heres some proof if you want to be a smart ass. https://youtu.be/s7Hpt5jroJg  . Clearly shows super smash bros melee running at a stable framerate
Find
Reply
10-11-2017, 10:19 AM (This post was last modified: 10-11-2017, 10:20 AM by Helios.)
#7
Helios Offline
Stellaaaaaaa
**********
Developers (Some Administrators and Super Moderators)
Posts: 4,397
Threads: 15
Joined: May 2012
melee is incredibly easy to emulate. Melee runs on pretty much everything with stable drivers. Melee is the one game we recommend to users with weak systems. You're not making a very good point here.

So let me make sure I have this correct.

You don't have any programming knowledge to submit PRs to make the Android version better (or even know what needs to be improved). Your Android knowledge is mostly from a power user's perspective. You tested different android versions (with different driver versions, but you didn't check/know that). And you're drawing your conclusions without looking at our graphics code, or knowing how our rendering pipeline works, or how drivers interact with that.

Is that correct? Just need to make sure I'm reading this thread correctly.
Find
Reply
10-12-2017, 03:11 AM
#8
JonnyH Offline
Shameless AMD shill
**********
Developers (Some Administrators and Super Moderators)
Posts: 701
Threads: 0
Joined: May 2017
To a native app there's pretty much zero difference in anything that can have a performance impact since JellyBean MR2.

Any changes between versions are likely different driver versions, though small changes could be different tunings to the schedulers and/or throttling behavior.

Native apps just aren't as reliant on various android systems (like the java JIT or other frameworks) that could affect performance and are heavily modified between android versions.
Find
Reply
10-12-2017, 03:11 AM
#9
Guilherme Offline
Just another geek
***
Posts: 220
Threads: 9
Joined: Oct 2013
That is the logic explaination: S6 with 5.0 had old drivers, S6 with 7.0 has newer drivers. The Mali drivers get worse as it get updated.
PC: AMD Ryzen 5 3600 / GTX 660 2GB / 16GB DDR4 3600MHz / Windows 10 Pro

Phones: Poco F3 8/256GB (Snapdragon 870 5G) and Redmi Note 6 Pro 4/64GB (Snapdragon 636)
Find
Reply
10-12-2017, 08:32 AM
#10
Whatnoww Offline
Member
***
Posts: 104
Threads: 8
Joined: May 2017
(10-11-2017, 09:47 AM)kungfupandatroll Wrote: Oh and heres some proof if you want to be a smart ass. https://youtu.be/s7Hpt5jroJg  . Clearly shows super smash bros melee running at a stable framerate

15fps is pretty horrible performance.
Find
Reply
« Next Oldest | Next Newest »
Pages (2): 1 2 Next »


  • View a Printable Version
  • Subscribe to this thread
Forum Jump:


Users browsing this thread: 1 Guest(s)



Powered By MyBB | Theme by Fragma

Linear Mode
Threaded Mode