hey I am using the newer versions of the emulator and I am having controller issues. the controller I am using is the Nintendo Switch pro controller and it is connected through the bluetooth on my computer. the problem is the current version isn't showing the joysticks as the left joystick isn't working in any direction and the right joystick can only be picked up if it goes up and down. please let me know when it is fixed or if there is a way to fix it
Nintendo Switch Pro Controller Connection Issues
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07-10-2019, 07:47 AM
Also battling this issue with the pro controller. Everything runs fine on version 5.0-9209 but when I attempt to use any version released within the past two months the same issue arises, no left stick recognized and right stick only recognizing the vertical axis.
Any help would be appreciated. (06-17-2019, 02:58 AM)pegasus56 Wrote: hey I am using the newer versions of the emulator and I am having controller issues. the controller I am using is the Nintendo Switch pro controller and it is connected through the bluetooth on my computer. the problem is the current version isn't showing the joysticks as the left joystick isn't working in any direction and the right joystick can only be picked up if it goes up and down. please let me know when it is fixed or if there is a way to fix it 07-22-2019, 02:47 AM
There are known to be issues with input detection on macOS. There are few (or zero) dolphin developers that use macOS so it tends to get less attention.
Compiling dolphin with SDL support enabled would probably work around the issue. 07-22-2019, 02:54 AM
(07-22-2019, 02:47 AM)Billiard26 Wrote: There are known to be issues with input detection on macOS. There are few (or zero) dolphin developers that use macOS so it tends to get less attention. Even fewer people/developers use Dolphin's SDL support, though... 07-23-2019, 06:54 AM
10-14-2019, 05:23 PM
Has anyone found a fix on this? Or has anyone found any other controller that's worked?
...Orrrr anyone willing to provide steps on to how to do the SDL thing? Sorry, I literally made an account just to address this question and doing anything beyond simple downloading is a bit out of my general depth. Thank you! 10-15-2019, 06:22 AM
(This post was last modified: 10-15-2019, 06:22 AM by Billiard26.)
You can build with SDL support following the normal build procedure but adding the -DENABLE_SDL=1 flag to the cmake command.
e.g. cmake .. -DENABLE_SDL=1 You should see "Using shared SDL2" in cmake's output. After then building, SDL devices will be shown within the controller configuration. 12-18-2019, 12:33 PM
(10-15-2019, 06:22 AM)Billiard26 Wrote: You can build with SDL support following the normal build procedure but adding the -DENABLE_SDL=1 flag to the cmake command. This did in fact fix my controller issue, but now Dolphin is unable to render any of the games I try loading, my engine is set to Vulkan (OpenGL immediately crashes the app...). I just get a black screen (with fps and other information across the window's top bar) but nothing ever loads. This is my first time compiling Dolphin from source, but far from my first source build. Nothing seems obviously different, other than a few CMake warnings about missing libraries, but nothing that seems to be causing the build to fail. In fact, it seems to find the missing libraries in the repo's externals dir. Any advice? Did I miss a setup_dependencies.sh type script some place? Would love to help, please lemme know what other diags I can share to be useful. R CMake output: Code: ➜ build git:(master) cmake -DENABLE_SDL=1 .. |
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