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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Controllers v
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Nintendo Switch Pro Controller Connection Issues
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Nintendo Switch Pro Controller Connection Issues
06-17-2019, 02:58 AM
#1
pegasus56 Offline
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hey I am using the newer versions of the emulator and I am having controller issues. the controller I am using is the Nintendo Switch pro controller and it is connected through the bluetooth on my computer. the problem is the current version isn't showing the joysticks as the left joystick isn't working in any direction and the right joystick can only be picked up if it goes up and down. please let me know when it is fixed or if there is a way to fix it
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07-10-2019, 07:47 AM
#2
G-Spot Offline
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Also battling this issue with the pro controller. Everything runs fine on version 5.0-9209 but when I attempt to use any version released within the past two months the same issue arises, no left stick recognized and right stick only recognizing the vertical axis.

Any help would be appreciated.


(06-17-2019, 02:58 AM)pegasus56 Wrote: hey I am using the newer versions of the emulator and I am having controller issues. the controller I am using is the Nintendo Switch pro controller and it is connected through the bluetooth on my computer. the problem is the current version isn't showing the joysticks as the left joystick isn't working in any direction and the right joystick can only be picked up if it goes up and down. please let me know when it is fixed or if there is a way to fix it
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07-20-2019, 11:49 PM
#3
G-Spot Offline
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[Image: E252C56B-C850-4655-8243-EED94671F73F.jpeg]
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07-22-2019, 02:47 AM
#4
Billiard26 Offline
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There are known to be issues with input detection on macOS. There are few (or zero) dolphin developers that use macOS so it tends to get less attention.
Compiling dolphin with SDL support enabled would probably work around the issue.
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07-22-2019, 02:54 AM
#5
JosJuice Online
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(07-22-2019, 02:47 AM)Billiard26 Wrote: There are known to be issues with input detection on macOS. There are few (or zero) dolphin developers that use macOS so it tends to get less attention.
Compiling dolphin with SDL support enabled would probably work around the issue.

Even fewer people/developers use Dolphin's SDL support, though...
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07-22-2019, 12:20 PM
#6
G-Spot Offline
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Thanks for the replies fellas
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07-23-2019, 06:54 AM
#7
Billiard26 Offline
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(07-22-2019, 02:54 AM)JosJuice Wrote: Even fewer people/developers use Dolphin's SDL support, though...

I compiled and tested our SDL support recently and it works just fine.
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10-14-2019, 05:23 PM
#8
jer Offline
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Has anyone found a fix on this? Or has anyone found any other controller that's worked?

...Orrrr anyone willing to provide steps on to how to do the SDL thing?

Sorry, I literally made an account just to address this question and doing anything beyond simple downloading is a bit out of my general depth.

Thank you!
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10-15-2019, 06:22 AM (This post was last modified: 10-15-2019, 06:22 AM by Billiard26.)
#9
Billiard26 Offline
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You can build with SDL support following the normal build procedure but adding the -DENABLE_SDL=1 flag to the cmake command.
e.g.

cmake .. -DENABLE_SDL=1

You should see "Using shared SDL2" in cmake's output.
After then building, SDL devices will be shown within the controller configuration.
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