First of all, I did see the part about the "outdated GPU" on the error message, and I know my graphic card (HD 7570) is not the most powerful card of the bunch. But it did work on Dolphin on past versions, at least on 4.0-4235 it still does.
On newer dev builds (currently using 4.0-4901), running any games with OpenGL backend gives me a bunch of error messages of the "failed to compile vertex/pixel shader" variety, while on D3D they boot just fine.
So, I wanted to know if this is a bug with Dolphin or something intentional. If it's the later, then what changed? I am on Windows 7 x64, btw.
Thanks in advance.
On newer dev builds (currently using 4.0-4901), running any games with OpenGL backend gives me a bunch of error messages of the "failed to compile vertex/pixel shader" variety, while on D3D they boot just fine.
So, I wanted to know if this is a bug with Dolphin or something intentional. If it's the later, then what changed? I am on Windows 7 x64, btw.
Thanks in advance.