Are people using dolphin or dolphinIL? I'm completely new to this and am a little overwhelmed. It would be great if someone could make a short video on their build and show what changes they make. Or could someone (who knows what they are doing and could update/edit the 1st post) make a new thread and mini guide to lessen the amount of confusion and repetitive posts?
New Super Mario Bros Wii... Help!!!
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11-24-2009, 04:45 PM
Yes, wiimote desync is fixed on r4606, it works wonderful for me
- AMD Phenom X4 9950
- 4GB DDR2 RAM - GeForce 260 GTX - Win 7 Ultimate 64Bit 11-24-2009, 05:02 PM
(11-24-2009, 04:45 PM)kuno86 Wrote: Yes, wiimote desync is fixed on r4606, it works wonderful for me Really, I'm using emulated wiimote (with xpadder) and every minute or two, control will get "stuck" and I can't do anything for about 10-15 seconds. Then it'll return as if nothing happened. It does this constantly - every couple minutes...makes me fall into a pit despite me really not wanting to!!
Intel Core i5 2500k @ 4.3 ghz. (Sandy Bridge CPU) / Asus P8P67 / 4 Gig Ram / GeForce GTX 660/ Creative X-fi / Win 8.1 Pro 64 bit
11-24-2009, 05:02 PM
(11-21-2009, 10:13 AM)bridgelife Wrote: Ok i can play the game just fine with LLE-Plugin No sound and getting about 25fps, decent but i can get full 60 with HLE pluginANYONE?? 11-24-2009, 05:25 PM
(11-24-2009, 05:02 PM)bridgelife Wrote:(11-21-2009, 10:13 AM)bridgelife Wrote: Ok i can play the game just fine with LLE-Plugin No sound and getting about 25fps, decent but i can get full 60 with HLE pluginANYONE?? Have you tried "Copy EFB to GL texture (hack)" in the OpenGL plugin settings instead of the 'to RAM option (real)'? That boosted mine from 29fps to 82fps so I had to turn on VSync or frame limit to get it down to 60fps. This is using LLE and regular saves only - no save state. At least that's how I'm playing it and is working well - close to beating it. Save the game at any mid-point castle or end-level castle. I frequently go back to 1-midcastle and save my game there at any time. 11-24-2009, 05:26 PM
By the way, if you want to listen to music from the game right click on the game in Dolphin, select Properties > Filesystem > Disc > Partition 0 and right click to extract the Sound file. Use Winamp and this plugin: http://www.hcs64.com/in_cube.html to play the tracks.
11-24-2009, 05:55 PM
(11-24-2009, 05:26 PM)M0RGAN Wrote: By the way, if you want to listen to music from the game right click on the game in Dolphin, select Properties > Filesystem > Disc > Partition 0 and right click to extract the Sound file. Use Winamp and this plugin: http://www.hcs64.com/in_cube.html to play the tracks. Wow that's really cool MORGAN! Works great - gonna go listen and play now! 11-24-2009, 07:00 PM
Also, if you have another BRSTM, (They're in Brawl, Mario Kart Wii, and there's a converter) you can insert them in the game. (Use Wiiscrubber)
Specs: intel i5 3570k @ 3.4GHz;
16Gb RAM; Raedon HD 7900; Win8 64-Bit 11-24-2009, 07:37 PM
11-24-2009, 08:02 PM
As far as I understood in Google Code, it's only fixed for emulated WiiMote, though, huh? bugger -_- ...gonna try it out though
Good work anyway !
Intel i5-4690k (Devil's Canyon) @ 3.5 GHz (+Scythe Mugen) / Gainward GTX 1070 Phoenix (OC'd) / ASUS Z97 PRO GAMER / 16GB G.Skill DDR3-2400 CL10 TridentX / X-Fi XtremeMusic / Win10 Pro 64bit / Dell S2716DG Monitor / 3x original WiiMote+MotionPlus+Nunchuk
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