Hello, complete n00b here. At the risk of alienating and irritating the whole board, and thus being forced into hiding in shame and never showing my face on these boards again, lest the shame carry over to my children and their children, because I'm asking an irritating question I shouldn't even have the nerve to bring up to this community's elite, I'm trying my best to get Dolphin up and running on a couple MacOS-based devices with extremely limited luck. I'd really like to dive back into Paper Mario The Thousand Year Door, which was one of my absolute favorite titles on the Gamecube/Wii platform. As the optical drives in my Gamecube and Wii have long since ceased cooperating with me, I decided to go the route of emulation.a
I've got OpenEmu set up and running swimmingly on my A2141 MacBook Pro, the only problem is that the game hangs near the beginning due to an emulator core based issue, and of course, OpenEmu is too locked to allow the end user to swap out emulation cores. I also just bought an M1 Mac mini as the centerpiece of a nice, little home workstation setup. I've got Dolphin downloaded on both machines, and the .iso will boot on either machine, but I cannot get any inputs recognized - synced, then forgotten, and resynced my PS4 controller on both machines, and when I go to define the controls, zero response from Dolphin., no matter how I set up my controls. I can't even get my keyboard's keystrokes to register in Dolphin on either machine.
Again, Dolphin runs on both, the .iso boots on both, but no controls, no matter what input method I try. I've tried redefining the controls, my input's not recognized at all, on either keyboard or PS4 gamepad.
Outside of Dolphin, the PS4 controller works great on OpenEmu and what native Mac games support it, and the PS4 controller, along with the keyboard, work perfectly in Windows via bootcamp.
If anyone could please shed some light on this, or tell me exactly what step my idiot brain is skipping in getting what looks to be an amazing piece of emulation software (Dolphin) up and running, it would be greatly appreciated. I really wanted to turn the little M1 into a fancy emulation box.. But without The Thousand Year door, what's the point..? ?
If anyone bothers to answer, thank you very much, and as I n00b, I hope I'm not being too much of a pain by asking.
I've got OpenEmu set up and running swimmingly on my A2141 MacBook Pro, the only problem is that the game hangs near the beginning due to an emulator core based issue, and of course, OpenEmu is too locked to allow the end user to swap out emulation cores. I also just bought an M1 Mac mini as the centerpiece of a nice, little home workstation setup. I've got Dolphin downloaded on both machines, and the .iso will boot on either machine, but I cannot get any inputs recognized - synced, then forgotten, and resynced my PS4 controller on both machines, and when I go to define the controls, zero response from Dolphin., no matter how I set up my controls. I can't even get my keyboard's keystrokes to register in Dolphin on either machine.
Again, Dolphin runs on both, the .iso boots on both, but no controls, no matter what input method I try. I've tried redefining the controls, my input's not recognized at all, on either keyboard or PS4 gamepad.
Outside of Dolphin, the PS4 controller works great on OpenEmu and what native Mac games support it, and the PS4 controller, along with the keyboard, work perfectly in Windows via bootcamp.
If anyone could please shed some light on this, or tell me exactly what step my idiot brain is skipping in getting what looks to be an amazing piece of emulation software (Dolphin) up and running, it would be greatly appreciated. I really wanted to turn the little M1 into a fancy emulation box.. But without The Thousand Year door, what's the point..? ?
If anyone bothers to answer, thank you very much, and as I n00b, I hope I'm not being too much of a pain by asking.