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MKWii PAL - Issue with the Bloom Fix on the wiki
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MKWii PAL - Issue with the Bloom Fix on the wiki
08-29-2018, 05:53 AM
#1
therealteamplayer Offline
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As the title suggests, I've tried to apply the "Bloom fix" gecko code on the wiki to a PAL version of Mario Kart Wii. However, this ends up happening:

[Image: RMCP01_1.png]

Is this because the code is designed for NTSC? And is there a solution for PAL users like me?

I'm using an HD texture pack but this makes no difference.
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08-29-2018, 08:20 AM
#2
DJBarry004 Offline
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The wiki page does not say that the code is region-specific.
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08-29-2018, 04:28 PM (This post was last modified: 08-29-2018, 04:29 PM by therealteamplayer.)
#3
therealteamplayer Offline
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(08-29-2018, 08:20 AM)DJBarry004 Wrote: The wiki page does not say that the code is region-specific.

Is it possible to port this to the PAL region if it's NTSC specific?

And if not, is there anither issue behind this?
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08-30-2018, 01:29 AM
#4
DJBarry004 Offline
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Which are your graphic settings?
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Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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08-30-2018, 09:14 PM
#5
therealteamplayer Offline
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(08-30-2018, 01:29 AM)DJBarry004 Wrote: Which are your graphic settings?

General
Backend: D3D11
Adapter: GTX 1060 6GB
Aspect ratio: Auto
Vsync: On
Shader Compilation: Async Ubershaders, compile before starting

Enhancements
Resoultion: 3x (1080p)
Anti Aliasing: None
Anisotropic Filtering: 16x
Scaled EFB, Per-Pixel Lighting, 24bit colour and disable copy filter are on.
Force texture filtering, widescreen hack, disable fog and arbitrary mipmap detection are off.


Hacks
Skip EPF from CPU and EFP to texture only are on.
Ignore format changes is off.
Texture cache: Fast
XFB to texture: On.
Immediate XFB: Off
Fast depth: On
Disable bounding box: On
Vertex rounding: Off

Advanced
Load and prefetch custom textures are on.
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08-31-2018, 01:18 AM
#6
DJBarry004 Offline
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Disable the custom textures and try again.
Rig 1: Windows 10 Home | AMD A6-1450 @ 600/1000/1400 MHz | AMD Radeon HD Graphics 8250 | 4GB RAM | HP Pavilion TouchSmart 11.

Rig 2: Windows 10 Pro | Intel Core i7-2640M @ 780/2800/3500 MHz | Intel HD 3000 Mobile | 8GB RAM | Dell Latitude 6320.
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08-31-2018, 04:16 AM
#7
therealteamplayer Offline
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(08-31-2018, 01:18 AM)DJBarry004 Wrote: Disable the custom textures and try again.

I temporarily removed my Documents/Dolphin Emulator folder (so I was using stock settings) and had the same issue as seen below:
[Image: RMCP01_2.png]
I believe this is an issue with the code itself then, either on PAL or in general.
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09-09-2019, 08:25 AM
#8
magic235
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(08-31-2018, 04:16 AM)therealteamplayer Wrote: I temporarily removed my Documents/Dolphin Emulator folder (so I was using stock settings) and had the same issue as seen below:
[Image: RMCP01_2.png]
I believe this is an issue with the code itself then, either on PAL or in general.

Hi, I have the exact same problem, did you solve it?
09-09-2019, 11:23 AM
#9
MayImilae Online
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Please do not necropost. The last message here was from ~18 months ago, it's very unlikely that they'd respond anyway! You can ask about this in a new thread.

*waves her magic moderator wand*

Closed!
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