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MKWii PAL - Issue with the Bloom Fix on the wiki - Printable Version +- Dolphin, the GameCube and Wii emulator - Forums (https://forums.dolphin-emu.org) +-- Forum: Dolphin Emulator Discussion and Support (https://forums.dolphin-emu.org/Forum-dolphin-emulator-discussion-and-support) +--- Forum: Support (https://forums.dolphin-emu.org/Forum-support) +--- Thread: MKWii PAL - Issue with the Bloom Fix on the wiki (/Thread-mkwii-pal-issue-with-the-bloom-fix-on-the-wiki) |
MKWii PAL - Issue with the Bloom Fix on the wiki - therealteamplayer - 08-29-2018 As the title suggests, I've tried to apply the "Bloom fix" gecko code on the wiki to a PAL version of Mario Kart Wii. However, this ends up happening: ![]() Is this because the code is designed for NTSC? And is there a solution for PAL users like me? I'm using an HD texture pack but this makes no difference. RE: MKWii PAL - Issue with the Bloom Fix on the wiki - DJBarry004 - 08-29-2018 The wiki page does not say that the code is region-specific. RE: MKWii PAL - Issue with the Bloom Fix on the wiki - therealteamplayer - 08-29-2018 (08-29-2018, 08:20 AM)DJBarry004 Wrote: The wiki page does not say that the code is region-specific. Is it possible to port this to the PAL region if it's NTSC specific? And if not, is there anither issue behind this? RE: MKWii PAL - Issue with the Bloom Fix on the wiki - DJBarry004 - 08-30-2018 Which are your graphic settings? RE: MKWii PAL - Issue with the Bloom Fix on the wiki - therealteamplayer - 08-30-2018 (08-30-2018, 01:29 AM)DJBarry004 Wrote: Which are your graphic settings? General Backend: D3D11 Adapter: GTX 1060 6GB Aspect ratio: Auto Vsync: On Shader Compilation: Async Ubershaders, compile before starting Enhancements Resoultion: 3x (1080p) Anti Aliasing: None Anisotropic Filtering: 16x Scaled EFB, Per-Pixel Lighting, 24bit colour and disable copy filter are on. Force texture filtering, widescreen hack, disable fog and arbitrary mipmap detection are off. Hacks Skip EPF from CPU and EFP to texture only are on. Ignore format changes is off. Texture cache: Fast XFB to texture: On. Immediate XFB: Off Fast depth: On Disable bounding box: On Vertex rounding: Off Advanced Load and prefetch custom textures are on. RE: MKWii PAL - Issue with the Bloom Fix on the wiki - DJBarry004 - 08-31-2018 Disable the custom textures and try again. RE: MKWii PAL - Issue with the Bloom Fix on the wiki - therealteamplayer - 08-31-2018 (08-31-2018, 01:18 AM)DJBarry004 Wrote: Disable the custom textures and try again. I temporarily removed my Documents/Dolphin Emulator folder (so I was using stock settings) and had the same issue as seen below: ![]() I believe this is an issue with the code itself then, either on PAL or in general. RE: MKWii PAL - Issue with the Bloom Fix on the wiki - magic235 - 09-09-2019 (08-31-2018, 04:16 AM)therealteamplayer Wrote: I temporarily removed my Documents/Dolphin Emulator folder (so I was using stock settings) and had the same issue as seen below: Hi, I have the exact same problem, did you solve it? RE: MKWii PAL - Issue with the Bloom Fix on the wiki - MayImilae - 09-09-2019 Please do not necropost. The last message here was from ~18 months ago, it's very unlikely that they'd respond anyway! You can ask about this in a new thread. *waves her magic moderator wand* Closed! |