Dolphin uses programmable shaders (custom shaders written by the application developer in a shader language) written by the dolphin devs to speed up GPU emulation. The shaders that I am talking about are dolphins shaders. If you write a shader using shader model 3.0 and you try to run it on hardware that only supports shader model 2.0 is will fail to compile.
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I downloaded the 3.0 shader, so if I see missing textures or glitches while playing, is it because of the Shader? My hp pavilion came out in 2007. I don't know which shader was out then. But most of my games run smooth enough. I just was curious could the shader I'm using is preventing me from running games even smoother.
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I downloaded the 3.0 shader, so if I see missing textures or glitches while playing, is it because of the Shader? My hp pavilion came out in 2007. I don't know which shader was out then. But most of my games run smooth enough. I just was curious could the shader I'm using is preventing me from running games even smoother.
Windows 7 Ultimate
Processor/CPU:
AMD Turion64 X2 Mobile Technology 2GHZ
Video Card/GPU:
Nvidia GeForce 7150M / nForce 630M
Memory/RAM:
2GB
Dolphin Revision Currently Using:
Dolphin-win-x64-v3.0-377 / Dolphin-win-x64-v2.0
Processor/CPU:
AMD Turion64 X2 Mobile Technology 2GHZ
Video Card/GPU:
Nvidia GeForce 7150M / nForce 630M
Memory/RAM:
2GB
Dolphin Revision Currently Using:
Dolphin-win-x64-v3.0-377 / Dolphin-win-x64-v2.0