Hello. I've been using dolphin for about a week now, the 4.02 svn it's about 1 week old. It is an excellent emulator, but whenever I use OpenGL as my back end, I get microstuttering. The fps counter stays at 60 but the game will stutter for about 2 seconds every 10 seconds.
I know it's not my specs, and I do not have this problem in d3d....anymore. I had DID have this problem in d3d but setting vsync to application controlled in Nvidia cp and enabling it in the emu fixed it. Open GL not so much.
I5 4670k @4.4 ghz
Gtx 770 oc
Win8.1x64
Also I noticed d3d does not play well with any of the wii ware titles I have tried. I'm forced to use OGL, but I get lines around text in game, similar to what happens in pcsx2 when upscaling and also the stuttering.
Also when using d3d in Castlevania Rebirth I get graphical glitches in the intro when it's showing the historical pictures of the Castlevania games, and I tried Contra Rebirth this morning and the game hangs after pressing start.
Can anyone help?
I know it's not my specs, and I do not have this problem in d3d....anymore. I had DID have this problem in d3d but setting vsync to application controlled in Nvidia cp and enabling it in the emu fixed it. Open GL not so much.
I5 4670k @4.4 ghz
Gtx 770 oc
Win8.1x64
Also I noticed d3d does not play well with any of the wii ware titles I have tried. I'm forced to use OGL, but I get lines around text in game, similar to what happens in pcsx2 when upscaling and also the stuttering.
Also when using d3d in Castlevania Rebirth I get graphical glitches in the intro when it's showing the historical pictures of the Castlevania games, and I tried Contra Rebirth this morning and the game hangs after pressing start.
Can anyone help?