The background in the map screen flickers or stays black in certain areas of metroid prime (trilogy). Neither OpenGL nor D3D11 have this issue, only D3D12. Can this be fixed since this issue isn't present with D3D11?
Metroid prime trilogy map screen flickering with D3D12
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09-23-2016, 02:23 PM
(09-23-2016, 02:00 PM)drhycodan Wrote: The background in the map screen flickers or stays black in certain areas of metroid prime (trilogy). Neither OpenGL nor D3D11 have this issue, only D3D12. Can this be fixed since this issue isn't present with D3D11? OpenGL definitely has this issue as well, though it just keeps to the slight flickering
AMD Ryzen 7 3700X @ 4.2 GHz | MSI GTX 1070TI 8GB | 32 GB DDR4 @ 3000 MHz | Windows 10 Pro x64 | Dolphin 5.0-10886
09-24-2016, 12:42 AM
I have yet to experience this glitch in openGL, only D3D12. Any chance this would be fixed for D3D12?
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