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Metroid prime trilogy map screen flickering with D3D12 - Printable Version

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+--- Thread: Metroid prime trilogy map screen flickering with D3D12 (/Thread-metroid-prime-trilogy-map-screen-flickering-with-d3d12)



Metroid prime trilogy map screen flickering with D3D12 - drhycodan - 09-23-2016

The background in the map screen flickers or stays black in certain areas of metroid prime (trilogy).  Neither OpenGL nor D3D11 have this issue, only D3D12.  Can this be fixed since this issue isn't present with D3D11?


RE: Metroid prime trilogy map screen flickering with D3D12 - TehGuy - 09-23-2016

(09-23-2016, 02:00 PM)drhycodan Wrote: The background in the map screen flickers or stays black in certain areas of metroid prime (trilogy).  Neither OpenGL nor D3D11 have this issue, only D3D12.  Can this be fixed since this issue isn't present with D3D11?

OpenGL definitely has this issue as well, though it just keeps to the slight flickering


RE: Metroid prime trilogy map screen flickering with D3D12 - drhycodan - 09-24-2016

I have yet to experience this glitch in openGL, only D3D12. Any chance this would be fixed for D3D12?