(05-01-2021, 05:18 AM)knight_killer Wrote: And... a Mission Final.
Thanks for all your help! Version 1.7 is out now. :-)
intel i7 7700K @ 4.2 GHz | GeForce GTX970 | 16GB DDR4 | Win10 x64 Pro
Metroid Prime Trilogy - HD Interface Textures (V 1.7 | May 01, 2021)
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05-01-2021, 11:46 PM
(05-01-2021, 05:18 AM)knight_killer Wrote: And... a Mission Final. Thanks for all your help! Version 1.7 is out now. :-)
intel i7 7700K @ 4.2 GHz | GeForce GTX970 | 16GB DDR4 | Win10 x64 Pro
06-30-2021, 12:47 AM
(03-12-2021, 09:44 AM)Terg500 Wrote: Those are complicated. As I worked with the PAL and US versions I have only dealt with those textures once for the "ENEMY LOCKED ON" text in Metroid Prime 2 when Quadraxis locks on and only for the western letters. I simply upscaled the base textures for the Japanese letters while I put the western letters (and symbols like = % &) in by hand. For the capital letters E,N,M,Y,L,O,C,K and D I manually adjusted their size and position until the effect looked good during the boss fight. Of course this means that only those letters are really optimized and only for the English version of the game. I don't know if other languages have different texts appear which would then need additional adjustments of the respective letters. Below is a screencap of what I mean: So in the end I can't really help you with those. Sorry. Thanks, I\'m continuing to look into this. The main roadblock at the moment is finding a similar Japanese font. 09-26-2021, 06:23 PM
(This post was last modified: 09-26-2021, 06:23 PM by Nintendo Maniac 64.)
Quick question - were the mouse+keyboard textures by any chance designed for an older version of PrimeHack?
I ask because I last tried using PrimeHack like two years ago and I never could get it working properly, and I just revisited it today with v1.0.4 of PrimeHack to find it now seems to "just work"... but the controls seem to be moderately different than the control scheme that this texture pack expects.
Dolphin 5.0 CPU benchmark
CPU: Xeon E3-1246 v3 (4c/8t Haswell/Intel 4th gen) — core & cache @ 3.9GHz via multicore enhancement GPU: Intel integrated HD Graphics P4600 RAM: 4x8GB Corsair Vengence @ DDR3-1600 OS: Linux Mint 20.3 Xfce + [VM] Win7 SP1 x64 (09-26-2021, 06:23 PM)Nintendo Maniac 64 Wrote: Quick question - were the mouse+keyboard textures by any chance designed for an older version of PrimeHack? Hi, yes I did the textures last year with controls I thought were 'comfortable'. The PimeHack team did change the default controls with 1.0.2 but even before that I didn't use the default control scheme so it's easiest to rebind the controls to the scheme I have included in the pack so it fits.
intel i7 7700K @ 4.2 GHz | GeForce GTX970 | 16GB DDR4 | Win10 x64 Pro
10-18-2021, 01:44 AM
Can you make a version of the HD M+KB UI but for the default primehack controls?
10-18-2021, 08:00 PM
I, too, would love an update to tweak the keybindings a little more closely to the default PrimeHack controls. Even if it were just to move the map to TAB and menu to tilde!
10-25-2021, 04:23 PM
11-07-2021, 06:40 PM
(10-18-2021, 01:44 AM)Shoppe Wrote: Can you make a version of the HD M+KB UI but for the default primehack controls? (10-18-2021, 08:00 PM)loinbread Wrote: I, too, would love an update to tweak the keybindings a little more closely to the default PrimeHack controls. Even if it were just to move the map to TAB and menu to tilde! Sorry for the late reply guys, I don't have much time at the moment due to employment changes, not being home for the next few weeks and having to legally proceed against my old employer. I will see if I can whip something up around the Christmas holiday season but no guarantees. (10-25-2021, 04:23 PM)BreadGyarados Wrote: Hi so I'm trying to configure PrimeHack with this texture pack, and apparently my scan visor isn't working, nor can i switch to other beams in my arsenal. If you can try changing the bindings to only use one button and not button combos like "1 & !E". I still have an old PrimeHack build but this is how I have configured my beams:
intel i7 7700K @ 4.2 GHz | GeForce GTX970 | 16GB DDR4 | Win10 x64 Pro
11-27-2021, 06:34 PM
Hi, I'm interested in editing the crosshair, and there are a number of things that confuse me. Why are there three textures for the small crosshair in the HD Interface package? What do I need to do to make the crosshair invisible? How do I change the color of the base crosshair? How do I change the shape of the crosshair, and how do I avoid it from getting decentered? Thanks in advance!
11-30-2021, 03:32 AM
(11-27-2021, 06:34 PM)Noctor Wrote: Hi, I'm interested in editing the crosshair, and there are a number of things that confuse me. Why are there three textures for the small crosshair in the HD Interface package? What do I need to do to make the crosshair invisible? How do I change the color of the base crosshair? How do I change the shape of the crosshair, and how do I avoid it from getting decentered? Thanks in advance! - Several crosshair textures used for different games (Trilogy/Prime 3) - Use a blank png/dds file - Color is set by the game, not the texture; everything white in the texture gets colored green/red/etc. in Game - Draw a new crosshair, put it in the center of the texture and name the files appropriately
intel i7 7700K @ 4.2 GHz | GeForce GTX970 | 16GB DDR4 | Win10 x64 Pro
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