(10-13-2017, 04:59 AM)Jimothy Wrote: So does a decrease in clock speed actually have any effect on game speed, as far as making slow games closer to normal?
Yes, it has an effect, though it's not as simple as making it "closer to normal". It increases the emulation performance in exchange for decreasing the performance of the emulated system, which is useful because it can let you use a lower framerate while still having the gameplay logic and sound running at the proper speed. (As you probably know, if the framerate is too high for your device to handle, Dolphin will normally just slow down everything including the gameplay logic and sound.)
(10-13-2017, 04:59 AM)Jimothy Wrote: i.e. is there a balance point between slowing down the emulator and speeding up the phone?
Yes.
(10-13-2017, 04:59 AM)Jimothy Wrote: EDIT: Wait. How is it even running at zero percent?
Yeah, that's the question. Maybe you understand now why I asked if it was a typo
It should technically make the emulated system infinitely slow so that nothing will be able to run. But I've looked into it a bit now, and it seems like Dolphin is dividing 1 by the overclock rate, leading to a division by 0 in this case, meaning that Dolphin runs into undefined behavior. I'll see if I can do something about that later.