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Metroid Other M - Audio sync off
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Metroid Other M - Audio sync off
01-26-2011, 05:21 PM
#1
wetjet Offline
Junior Member
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Posts: 11
Threads: 7
Joined: Jan 2011
I'm getting some massive audio sync problems in Metroid other M during the cut scenes. The audio is playing perfect, but my frame rates drop to 20, so naturally the video gets out of sync with the audio. Is there any special setting that will prevent this?

General: Enable dual core, enable idle skipping, frame limit 60
Advanced: skip gc bios, JIT

Plugins: DX9 graphics plugin with anisotropic filtering at 1, and anti aliasing set to none. No boxes checked in enhancements, Scale: Integral, Copy enabled w/ texture.

Advanced: rendering - Disable Dest. Alpha pass.

DSP, unchecked Enable audio throttle. 32000 hz sample rate, DSound.

Evga X58 Motherboard
Core i7 920
12 gb ddr3
3ware 9650SE sata raid controller
4 - 1.5 TB western digital black 64mb cache hdds in raid 5
Nvidia GTX 570 OC edition
Creative SB X Fi
( all this, and i still get shuttering! Huh )
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01-27-2011, 01:15 AM
#2
Squall Leonhart Offline
Friend of local jackass
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Posts: 1,177
Threads: 27
Joined: Apr 2009
over clock that 920.
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VBA-M
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01-27-2011, 04:13 AM
#3
dephined Offline
Senior Member
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Posts: 330
Threads: 12
Joined: Sep 2010
or try OpenGL plugin (which is faster than DX9 in this game) and disable distance alpha pass in game properties.
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01-27-2011, 07:43 AM (This post was last modified: 01-27-2011, 08:16 AM by hyperspeed.)
#4
hyperspeed Offline
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Posts: 826
Threads: 43
Joined: May 2010
(01-27-2011, 04:13 AM)dephined Wrote: or try OpenGL plugin (which is faster than DX9 in this game) and disable distance alpha pass in game properties.
Good to know Thanks.Big Grin
I confirm OPENGL is faster than DX9 in this game.Smile
CPU: Intel Core i7 3770 3.4 GHz (3.9 GHz with turbo boost) 4.23GHz with OC
RAM 12GB DDR3
[color=#009900]NVIDIA[/color] GTX 1070 [color=#000099]Asus[/color]
Windows [color=#3333ff]10[/color] Pro 64bit
Currently using Driver 452.06 [color=#00ff00]WHQL[/color]
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