I'm getting some massive audio sync problems in Metroid other M during the cut scenes. The audio is playing perfect, but my frame rates drop to 20, so naturally the video gets out of sync with the audio. Is there any special setting that will prevent this?
General: Enable dual core, enable idle skipping, frame limit 60
Advanced: skip gc bios, JIT
Plugins: DX9 graphics plugin with anisotropic filtering at 1, and anti aliasing set to none. No boxes checked in enhancements, Scale: Integral, Copy enabled w/ texture.
Advanced: rendering - Disable Dest. Alpha pass.
DSP, unchecked Enable audio throttle. 32000 hz sample rate, DSound.
General: Enable dual core, enable idle skipping, frame limit 60
Advanced: skip gc bios, JIT
Plugins: DX9 graphics plugin with anisotropic filtering at 1, and anti aliasing set to none. No boxes checked in enhancements, Scale: Integral, Copy enabled w/ texture.
Advanced: rendering - Disable Dest. Alpha pass.
DSP, unchecked Enable audio throttle. 32000 hz sample rate, DSound.
Evga X58 Motherboard
Core i7 920
12 gb ddr3
3ware 9650SE sata raid controller
4 - 1.5 TB western digital black 64mb cache hdds in raid 5
Nvidia GTX 570 OC edition
Creative SB X Fi
( all this, and i still get shuttering!
)
Core i7 920
12 gb ddr3
3ware 9650SE sata raid controller
4 - 1.5 TB western digital black 64mb cache hdds in raid 5
Nvidia GTX 570 OC edition
Creative SB X Fi
( all this, and i still get shuttering!
