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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › Support v
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Mario Sunshine always freezes over time.
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Mario Sunshine always freezes over time.
12-24-2016, 10:23 PM (This post was last modified: 12-25-2016, 01:19 AM by DjBlades.)
#1
DjBlades Offline
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Heyo everyone, I've been using Dolphin to play a multitude of games and they've all worked fine, but Mario Sunshine has been giving me a unique problem. After a period of time, Dolphin itself completey freezes and refuses to respond. Originally it would be every five minutes of gameplay. I moved on to the latest dev build and thought that solved the problem, but in reality it just delayed it a while. I then swapped to OpenGL and that introduced an extreme delay before the freeze, but it still happened eventually. Now roughly every 45 minutes Dolphin will completely freeze, requiring the use of Task Manager to close, or Windows will open the usual "Dolphin.exe has stopped working" dialogue.
In the most recent crash, it opened several "Unhandled exception" dialogs, with a general error message stating "Invalid Read from 0x00000008, PC = 0x8018c34c".

I am using all the recommended settings for running Mario Sunshine, with the OpenGL backend.
Build Version: 5.0-1528
CPU: Intel i5 3570k
GPU: NVidia Geforce GTX 770
RAM: 8GB
OS: Windows 7

edit: Forgot to mention, I was also using the heatwave removal hack.
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12-25-2016, 12:35 AM
#2
Craftyawesome Offline
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Start by putting a portable.txt by dolphin's exe ams don't change settings and try too reproduce.
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12-25-2016, 01:35 AM
#3
envisaged0ne Offline
The Force Is Strong With This One
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I had a similar situation happen also, and resolved it by going to the game properties and enabling Synchronize GPU Thread
Windows 11 Home x64
Intel Core i7-10700
Nvidia Rtx 2060 6GB
32.0 GB DDR4 RAM
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12-25-2016, 04:54 AM
#4
JMC47 Offline
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My daily reminder that no one should ever use pure dualcore ever.
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12-25-2016, 06:09 AM
#5
Anti-Ultimate Offline
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Don't bring this discussion into here. Using dual core is fine, I haven't had a crash related to dual core since I started using it.

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12-25-2016, 06:59 AM
#6
Dark tornado Offline
Mario Expert
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Posts: 64
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i had the same issue, the last dev build ive tried where it didnt seem to crash was 1112. Though i cant say for sure since i only tested it for an hour.
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