Heyo everyone, I've been using Dolphin to play a multitude of games and they've all worked fine, but Mario Sunshine has been giving me a unique problem. After a period of time, Dolphin itself completey freezes and refuses to respond. Originally it would be every five minutes of gameplay. I moved on to the latest dev build and thought that solved the problem, but in reality it just delayed it a while. I then swapped to OpenGL and that introduced an extreme delay before the freeze, but it still happened eventually. Now roughly every 45 minutes Dolphin will completely freeze, requiring the use of Task Manager to close, or Windows will open the usual "Dolphin.exe has stopped working" dialogue.
In the most recent crash, it opened several "Unhandled exception" dialogs, with a general error message stating "Invalid Read from 0x00000008, PC = 0x8018c34c".
I am using all the recommended settings for running Mario Sunshine, with the OpenGL backend.
Build Version: 5.0-1528
CPU: Intel i5 3570k
GPU: NVidia Geforce GTX 770
RAM: 8GB
OS: Windows 7
edit: Forgot to mention, I was also using the heatwave removal hack.
In the most recent crash, it opened several "Unhandled exception" dialogs, with a general error message stating "Invalid Read from 0x00000008, PC = 0x8018c34c".
I am using all the recommended settings for running Mario Sunshine, with the OpenGL backend.
Build Version: 5.0-1528
CPU: Intel i5 3570k
GPU: NVidia Geforce GTX 770
RAM: 8GB
OS: Windows 7
edit: Forgot to mention, I was also using the heatwave removal hack.