A UI/HUD Overhaul for Mario Kart: Double Dash!!
Links are fixed, FileN took down all my files.
The aim of this project is to to revamp the UI and HUD elements while remaining as faithful as possible to the original assets.
Key Features:
- Fully Re-Rendered character select screen using higher quality Gamecube-era models
- Re-Rendered item portraits based on in-game models and future installments.
- Character map icons based on models.
- Course Previews have been re-captured using Dolphin's freecam view.
- Revamped UI Text and Images
I've also included AI-upscaled textures by default. These textures help increase visual quality with minimal effort and they look quite good. If this is undesirable, I've included a pack with only the handmade assets to use with other HD packs.
Please give any feedback you may have, whether it be about any textures that need fixing (including ai textures) or anything that isn't quite faithful to the original. Recreating the authentic Gamecube lighting in Blender posed some challenges, so some models differ in their lighting nuances. If anybody wants to try and enhance what I've done, I have the blend files for every render in this pack.
Screenshots:
Download Links:
Changelog:
Credits:
- Venomalia for creating the HDCube ESRGAN model as well as providing several textures and all the localizations
- models-resource.com for the models used in renders (BillyBnMOfficial, Peardian, lemurboy12 and Geno Penguin specifically)
- HammerBro101 for creating the Koopa Kart Double Dash font
PC: Ryzen 7 7800X3D, RTX 4070i, 32gb 6000mhz ram
Android: Galaxy S23+ with Snapdragon 8 Gen 2
Nintendo Switch
Meta Quest 2
Steam Deck
Miyoo Mini+
Android: Galaxy S23+ with Snapdragon 8 Gen 2
Nintendo Switch
Meta Quest 2
Steam Deck
Miyoo Mini+