(07-19-2011, 09:22 AM)flavio Wrote: i remember a detail,when i aim one button with the ir,works!!!! why?
Let me guess:
If the game knows exactly where the button (or whatever "pressable" thing) is on the screen, then the game just has to rely on the pointer's X and Y coordinates. Simply done using the CPU. That explains why the buttons on the "pause" screen work for you.
As for star bits, pull stars or other non-static 3D objects, the game relies on CPU-to-EFB access (on a color basis? depth basis?) to determine whether the pointer "collides" with those objects. Not as simple as simply executing some code on the CPU -- this is where your GPU is involved in a task.
If your IGP (integrated graphics processor/chipset) doesn't support the texture formats/types required for CPU-to-EFB access emulation to work, then...
My computer specs:
OS: Windows 7 Ultimate x86
CPU: Intel Core 2 Duo E6750 @2.66Ghz - 2GB of DDR2 RAM (400Mhz)
GPU: NVIDIA GeForce 8800 GTS 512
OS: Windows 7 Ultimate x86
CPU: Intel Core 2 Duo E6750 @2.66Ghz - 2GB of DDR2 RAM (400Mhz)
GPU: NVIDIA GeForce 8800 GTS 512