LLE on Thread prone to crashing?
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12-27-2011, 06:32 PM
(This post was last modified: 12-27-2011, 06:35 PM by NaturalViolence.)
Any game that uses zelda ucodes (mainly mario and zelda games) tends to have issues with LLE on thread).
Quote:Do you think crashes (with LLE on thread and in general) might always be caused by sound issues? Crashes can be completely unrelated to audio depending on the game/settings/hardware/os/revision/etc. I was just stating that the issue causing random crashes in SMG2 is gone now but the LLE on thread option can still cause games to crash, including SMG2.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 12-28-2011, 03:40 AM
I played the game without LLE on Thread today and didn't have a crash (around 60minutes playtime). But it really hurtsh the performance. Do you think that LLE crashes could be related to OC? I don't have any problems with my OC though...besides SMG2 crashing. Temps are fine and it seems very stable.
12-28-2011, 09:06 PM
No idea.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 12-30-2011, 04:35 AM
I asked the question in our IRC channel several days ago. A few developers were on and they all said that they use it and have never encountered any crashing related to it.
I myself do not use LLE since it's way too slow for my hardware.
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 01-01-2012, 02:20 AM
Hm, maybe it depends on the game as well? Or is SMG2 supposed to never crash, with or without LLE? You could ask again maybe? Because then I don't know why it's crashing for me. I don't encounter crashing under any other circumstances than playing dolphin.
01-01-2012, 12:26 PM
SMG2 is SUPPOSED to never crash with LLE on thread. The devs say it isn't crashing for them but I've seen a lot of users who say it is crashing. In my experience only certain games crash with lle on thread and smg2 is one of them. How long does it usually take to crash (rough estimate)?
"Normally if given a choice between doing something and nothing, I’d choose to do nothing. But I would do something if it helps someone else do nothing. I’d work all night if it meant nothing got done."
-Ron Swanson "I shall be a good politician, even if it kills me. Or if it kills anyone else for that matter. " -Mark Antony 01-01-2012, 03:40 PM
(01-01-2012, 12:26 PM)NaturalViolence Wrote: How long does it usually take to crash For me, about 1-10 minutes before it crashes, but it WILL crash. the only game that doesnt crash for me with LLE on thread is SSBB ( also note that LLE on thread only crashes when I overclock, doesnt matter how much. )
Operating System: Microsoft Windows 7 Ultimate 64 bit
Processor/CPU: Intel Core I7 930 @ 4.2 GHZ Video Card/GPU: nVidia MSI GTX 660ti PE Memory/RAM: Corsair Dominator 6GB 1600 MHZ Dolphin Revision Currently Using: Latest |
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