I asked this in one of the commits but haven't received an answer yet:
I don't want to give up hope that LLE JIT can't be made faster especially since hardly any developers want to work on HLE audio anymore. If LLE JIT can't be made faster can we get on with an HLE audio branch and some fixes to HLE audio please?
:Edit: My comment was in response to the recent JIT fixes and optimizations by calc84maniac such as this commit: http://code.google.com/p/dolphin-emu/sou...4d017e6bde
I know the commits were for the GC/WII CPU JIT but couldn't the same optimizations theoretically be applied to LLE JIT unless the JIT for the DSP is vastly different than the JIT for the CPU?
Quote:Hmm, I was wondering if it is at all possible for these optimizations be applied to DSP_LLE JIT recompiler or does that work differently than the JIT for the GC/WII CPU?
I don't want to give up hope that LLE JIT can't be made faster especially since hardly any developers want to work on HLE audio anymore. If LLE JIT can't be made faster can we get on with an HLE audio branch and some fixes to HLE audio please?
:Edit: My comment was in response to the recent JIT fixes and optimizations by calc84maniac such as this commit: http://code.google.com/p/dolphin-emu/sou...4d017e6bde
I know the commits were for the GC/WII CPU JIT but couldn't the same optimizations theoretically be applied to LLE JIT unless the JIT for the DSP is vastly different than the JIT for the CPU?