I was doing some testing and discovered something interesting :
Whenever I enable LLE in a wii game,I seem to not get any significant slowdown,only couple of fps.
However,if I do the same in gamecube games,there is almost always significant fps drop.
I tested with latest revision,increased internal resolution but left AA disabled. Also efb copies are set to textures.
Everything alse is on default,but in some games I enabled "vbeam" since it gives a nice speed boost ( for example Skies of Arcadia and SMG2 ).
When using LLE,I have enabled "LLE on thread" option.
I have also,for the sake of benchmarking,disabled framelimiter.
So these are my results :
LLE vs HLE:
Gamecube:
Tales of Symphonia:
In town 100 fps vs 200 fps
In field : 35 vs 75
This means LLE is 100% slower in ToS !
Fire Emblem Path of Radiance:
80 vs 110
Metroid Prime:
31 vs 40
Skies of Arcadia:
34 vs 84
Zelda TP:
21 vs 28
And now,wii games :
Monster Hunter tri
39 vs 40
Pandora's Tower
26 vs 28
SMG2:
Starship: 60 vs 65
Flufy Bluff : 52 vs 52
Yoshi Star : 64 vs 67
Last story
18 vs 19
Xenoblade:
42 vs 45
I am using i5 2400 and geforce gtx 460.
So,if someone alse is willing to comment this,or even better contribute his own results ( preferably with a quad core so "lle on thread" could be used ) it would be great.
This could be LLE benchmark thread,so we can see how LLE perform in different games and on different systems.
Even if it doesn't have noticeble impact on perfomance with WII games only on my system,then I can figure out why
Whenever I enable LLE in a wii game,I seem to not get any significant slowdown,only couple of fps.
However,if I do the same in gamecube games,there is almost always significant fps drop.
I tested with latest revision,increased internal resolution but left AA disabled. Also efb copies are set to textures.
Everything alse is on default,but in some games I enabled "vbeam" since it gives a nice speed boost ( for example Skies of Arcadia and SMG2 ).
When using LLE,I have enabled "LLE on thread" option.
I have also,for the sake of benchmarking,disabled framelimiter.
So these are my results :
LLE vs HLE:
Gamecube:
Tales of Symphonia:
In town 100 fps vs 200 fps
In field : 35 vs 75
This means LLE is 100% slower in ToS !
Fire Emblem Path of Radiance:
80 vs 110
Metroid Prime:
31 vs 40
Skies of Arcadia:
34 vs 84
Zelda TP:
21 vs 28
And now,wii games :
Monster Hunter tri
39 vs 40
Pandora's Tower
26 vs 28
SMG2:
Starship: 60 vs 65
Flufy Bluff : 52 vs 52
Yoshi Star : 64 vs 67
Last story
18 vs 19
Xenoblade:
42 vs 45
I am using i5 2400 and geforce gtx 460.
So,if someone alse is willing to comment this,or even better contribute his own results ( preferably with a quad core so "lle on thread" could be used ) it would be great.
This could be LLE benchmark thread,so we can see how LLE perform in different games and on different systems.
Even if it doesn't have noticeble impact on perfomance with WII games only on my system,then I can figure out why
