Tested pokemon XD so far...still slower in LLE then any wii game I tried...
Will get back with baten kaitos results soon.
Will get back with baten kaitos results soon.
LLE is not much slower in WII games ! ( lle benchmark thread )
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Tested pokemon XD so far...still slower in LLE then any wii game I tried...
Will get back with baten kaitos results soon. 09-26-2012, 11:15 PM
(09-26-2012, 08:28 PM)rpglord Wrote: We are in luck: I have pretty much every rpg game for gc and wii,so I can test pokemom and baten kaitos. I'll test those three.
Desktop:
OS: Windows 7 64 bit CPU: Intel Core i5 3570K @ 4.4 GHz GPU: EVGA NVIDIA GeForce GTX 550 Ti (Factory OC'ed) RAM: 16 GB @ 1600 MHz Dolphin Revision:3.0, 3.0-784, 3.5, latest 3.5
Axxer,ok thanks for contributing
I tested baten kaitos,exactly same fps and fps difference as in pokemon xd So, 6 fps difference between hle and lle. These 2 games certanly have lowest perfomance impact when enabling lle of all gamecube games I tested so far Here for example are zelda tp gamecube version results ( 7 fps difference I mentioned in first post was in hyrule field-this is when you start a new game): That is 14 fps..I would call that significant difference I am looking forward to more tests from other users,but I think Azure Knight is probably right,and what kind of audio type is beeing used effects how LLE will perform. 09-28-2012, 09:48 AM
What about Twin Snakes?
Current System: Laptop (Acer Aspire V3-771G-9875)
OS: Windows 7 - x64 CPU: Intel Core i7-3610QM 2.3GHz (Turbo Boost Technology up to 3.3GHz) GPU: NVIDIA GeForce GT 650M 2GB RAM: 6GB 09-28-2012, 10:11 AM
I have the wii version of TP, ill try it out tonight or tomorrow. No vids, you want screenshots right?
10-02-2012, 11:47 PM
I wouldn't mine but that will have to be when I get more free time. Give me a run-down of the criteria to run these benchmarks.
Current System: Laptop (Acer Aspire V3-771G-9875)
OS: Windows 7 - x64 CPU: Intel Core i7-3610QM 2.3GHz (Turbo Boost Technology up to 3.3GHz) GPU: NVIDIA GeForce GT 650M 2GB RAM: 6GB 10-03-2012, 03:09 AM
Use dolphin 3.0 and these settings http://forums.dolphin-emu.org/showthread.php?tid=23618
Test with hle and lle make a screnshoots one with hle another one with lle. You can upload them at imgur.com 10-05-2012, 02:28 PM
Will try to get it done this weekend.
Current System: Laptop (Acer Aspire V3-771G-9875)
OS: Windows 7 - x64 CPU: Intel Core i7-3610QM 2.3GHz (Turbo Boost Technology up to 3.3GHz) GPU: NVIDIA GeForce GT 650M 2GB RAM: 6GB
So, finally done some testing. Finally stopped being lazy and told CleanRip to start ripping my Wii discs. Figured I'd start with NSMB because the graphical requirements for this game on Dolphin are already quite low, so it should be at least a decent judge of CPU-bound performance. Using the agreed upon settings (e.g. the speed settings, plus changes for HLE and LLE audio with LLE on Thread). As far as I can tell, the GPU has been pretty marginalized here: IR set to 1x (Window is auto-shrunk to that size too) no AA and AF set to 1x. I even turned off my desktop effects (added about 15 FPS to both HLE and LLE audio).
Nothing special, just World 1-1 after to kill the first Goomba. Haven't played this on Dolphin yet, so I don't know where any intense areas would be to test, so it's just World 1-1 for now. You can click to see larger images of the thumbnails. The averages are the values that Dolphin consistently hung at or near (+/- 1 or 2 frames every now and then). New Super Mario Bros. Wii - World 1-1 - LLE Audio Result: 144 FPS average New Super Mario Bros. Wii - World 1-1 - HLE Audio Result: 161 FPS average Both speeds are still well over 2x the normal game speed (for NTSC anyway, nearly 3x if it were PAL :p) but HLE audio performs on average 17 FPS better. That's a little over of an 11% difference in favor of HLE audio. In the context of actually playing the game, it doesn't matter since the speeds are quite ridiculous anyway, but for this benchmark it seems significant enough. Further tests are underway, but it looks like the gap increases with recent revisions (not entirely surprising I suppose). EDIT: Had a little look-see at the filesystem of NSMB. Looks like it is indeed using streamed audio (BRSTMs under the Sound directory) rather than sequenced audio, if that's worth anything to this discussion. But this is only examining one admittedly "light" game; many more need to be tested. C'mon people, add your benchmarks. Doesn't matter if your system is strong or weak, we're only interested in the results |
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