Yeah I'll retry the game as soon as I can (don't remember getting this issue btw). Not a lotta time currently. Be patient
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
Latest x64bits version and Pop forgotten sands
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07-24-2013, 07:10 AM
Yeah I'll retry the game as soon as I can (don't remember getting this issue btw). Not a lotta time currently. Be patient
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
07-25-2013, 11:33 PM
So I made a quick test. Some "black lines" appear indeed. Using EFB to RAM reduces the issue but not entirely. I'll make more tests later on
[color=#ff0000][color=#006600]i5 3570K @ 4.5GHz/GTX 660 Ti/RAM 4GB/Win7 x64[/color][/color]
07-26-2013, 05:41 AM
Yeah. I also remember playing the game long ago
and I don't recall seeing that. I Hope to get some good news when you test more.
Here's a suggestion: just give it up for now. I've been trying to get this game work for ages and nothing helps. You can get rid of the shadow glitch by setting EFP copies to RAM but that also tanks the FPS which thanks to the "new and awesome, super accurate" Dolphin makes the sound stutter. You can get the game to run at almost full speed if you set the resolution to native and disable any kind of enhancements but at some places it will still slow down and stutter as hell. Only redeeming factor: you can quickly unlock the original 1992 Mac version of Prince of Persia 1 in TFS and play that in Dolphin instead.
Dolphin's a bad software for this game, in fact Dolphin's a bad emulator for most Wii games: if you don't have a super overclocked CPU you'll never get good performance because Dolphin sucks at using more than two cores and it fails at fully utitlizing even that two. I'm sorry but if you have a quad core CPU running at 3.5 ghz and someone says you have to overclock more you know you've stepped into badly programmed territory. So don't let the flashy design and the high version number fool you: Dolphin still has a very long way to go. Maybe in five years we'll be able to brute force its shortcomings with awesome new computers or maybe the devs will get it right, who knows, but right now the only option to play Wii games is to play them on an actual Wii. Basically the only games that are running well on Dolphin for me as of now are the 2D oldschool titles like PoP 92 or Castlevania Rebirth. 12-23-2013, 10:24 AM
Uh Dolphin is pretty fast for how accurate it emulates the Wii. Ever tried PCSX2? That's even slower than Dolphin if you want to have the games look anywhere near what they're suppose to look (AKA software rendering).
Zaxx Wrote:Dolphin's a bad software for this game, in fact Dolphin's a bad emulator for most Wii games: if you don't have a super overclocked CPU you'll never get good performance because Dolphin sucks at using more than two cores and it fails at fully utitlizing even that two. I'm sorry but if you have a quad core CPU running at 3.5 ghz and someone says you have to overclock more you know you've stepped into badly programmed territory. So don't let the flashy design and the high version number fool you: Dolphin still has a very long way to go. Maybe in five years we'll be able to brute force its shortcomings with awesome new computers or maybe the devs will get it right, who knows, but right now the only option to play Wii games is to play them on an actual Wii. Basically the only games that are running well on Dolphin for me as of now are the 2D oldschool titles like PoP 92 or Castlevania Rebirth. Oh wow, that's just... ill-informed, to say the least. In the future, it would be advisable not to talk about the merits of an emulator's performance unless you 1) know how emulators work on a fairly low-level 2) know how the GC and Wii hardware differ from consumer PC hardware and 3) know how Dolphin specifically goes about emulating GC/Wii hardware. The fact of the matter is that it does take ridiculous amounts of hardware power to accurately emulate the GC and Wii systems on your computer. The FAQ explains this phenomenon pretty clearly. There's a very specific and technical reason why Dolphin doesn't make use or more than 3 threads to do the vast majority of its processing. The short answer is that emulating the GC/Wii is for the most part a very linear task that cannot ideally be broken down into many smaller, separate parallel tasks. Splitting the workloads for the emulated CPU, GPU, and DSP is possible, but anything further would likely be detrimental to Dolphin's performance. The FAQ explain this in detail as well. In the meantime, you're free to try out all of the other viable GC/Wii emulators. (12-23-2013, 10:24 AM)drhycodan Wrote: Uh Dolphin is pretty fast for how accurate it emulates the Wii. Ever tried PCSX2? That's even slower than Dolphin if you want to have the games look anywhere near what they're suppose to look (AKA software rendering).PCSX2 is faster. If you have a quad core or higher the software dx10 renderer can be faster then the Hardware Renderer https://forums.dolphin-emu.org/Thread-so...like-pcsx2 |
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