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Dolphin, the GameCube and Wii emulator - Forums › Dolphin Emulator Discussion and Support › General Discussion v
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Just A General Question About KB/X360 Plugin
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Just A General Question About KB/X360 Plugin
01-12-2010, 06:39 AM (This post was last modified: 01-12-2010, 06:40 AM by LReyomeXX.)
#1
LReyomeXX Offline
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Ok, I have a Saitek Cyborg Rumble Pad and I currently use nJoy 0.3 in the XBox controller setup, as the analog sticks/dpad configuration mimics a GC controller.

Info on pad can be found at this site.

As you see, the pad has a reversable left analog/dpad setup on the gamepad itself so it can also mimic a PS/PS2 controller, sorta like my old Logitech Dual Action.

I used Dependancy Walker and found out that the PadSimple plugin (KB/X360 plugin) uses XInput1_3.dll, which I have as part of the XBox360 Controller Emulator bundle.

Even though my gamepad is 'not XInput compatible', I can make it work like an XBox360 controller in Bionic Commando and BC: Rearmed just by putting x360ce.ini, xinput1_3.dll, and dinput8.dll in the game directory.

My question is: Why does the plugin pick it up as an X360 controller however I cannot configure it appropriately?
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01-12-2010, 07:07 AM
#2
a mad pigeon Offline
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Your question is complicated... So you mean to say that Dolphin now sees it as a 360 controller and you can't configure the controls? I noticed that too, I use a 360 controller. I think the controls are just fine... It's as accurate as it can get.
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